Player Matchup

Hou Yi
Hou Yi
Twobatch
Hou Yi
Level 89
God Stats
4W - 2L
1,542 SR
Queue Stats
36W - 37L
1,459 Elo+
Party 2
Yemoja
Yemoja
VintageDubstep
Yemoja
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 45L
1,368 Elo+
Party 2
Ah Puch
Ah Puch
texdiggler
Ah Puch
Level 41
God Stats
1W - 0L
1,680 SR
Queue Stats
34W - 37L
1,437 Elo+
Party 2
Team Averages
Level 53
1,574 SR
1,421 Elo+

VS

Team Averages
Level 64
1,405 SR
1,372 Elo+
King Arthur
King Arthur
AlphaGodOfWar1
King Arthur
Level 18
God Stats
1W - 3L
1,440 SR
Queue Stats
1W - 5L
1,217 Elo+
Party 1
Atlas
Atlas
MajinCreator2000
Atlas
Level 69
God Stats
0W - 3L
1,274 SR
Queue Stats
16W - 18L
1,486 Elo+
Party 1
Ao Kuang
Ao Kuang
SwiperTheSniper3
Ao Kuang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Twobatch
Hou Yi
13
5 / 0 / 7
8,025
803
7,325
4,875
1,813
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 1 / 9
8,435
844
3,762
6,052
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
texdiggler
Ah Puch
12
6 / 2 / 7
8,153
815
11,185
4,766
1,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlphaGodOfWar1
King Arthur
9
0 / 5 / 3
6,223
622
849
8,700
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 4 / 1
6,818
682
3,691
11,002
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 4 / 1
7,056
706
5,014
9,106
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
13
Kills
3
3
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlphaGodOfWar1
King Arthur
0
5
3
0.3
L
1
4
1
0.38
L
2
4
1
0.63
W
Hou Yi
Twobatch
Hou Yi
5
0
7
8.5
W
2
1
9
6.5
W
Ah Puch
texdiggler
Ah Puch
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,272
Damage
9,554
15,693
Taken
28,808
8,008
Mitigated
16,249
4,345
Healing
2,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlphaGodOfWar1
King Arthur
849
0
0
116
8,700
5,750
0
5,617
3,083
0
4,614
L
3,691
1,361
170
1,779
11,002
7,628
0
5,135
5,867
17,003
0
L
5,014
955
0
904
9,106
2,871
0
4,399
4,707
13,708
0
W
Hou Yi
Twobatch
Hou Yi
7,325
4,625
0
0
4,875
1,813
1,816
2,877
1,874
0
35,519
W
3,762
931
1,172
2,138
6,052
4,593
336
2,439
3,497
13,855
0
W
Ah Puch
texdiggler
Ah Puch
11,185
782
206
829
4,766
1,602
234
3,548
970
22,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,613
Gold Earned
20,097
118
Minions Killed
59
8
Camps Cleared
1
557,592
Distance Traveled
533,857
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,223
622
7
1
0
174,157
0
L
Atlas
6,818
682
21
2
0
174,912
2
L
Ao Kuang
7,056
706
31
3
1
184,788
2
W
Hou Yi
8,025
803
67
7
6
188,988
4
W
Yemoja
8,435
844
21
2
2
179,232
0
W
Ah Puch
8,153
815
30
3
0
189,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role