Player Matchup

Tyr
Tyr
DadSexer12
Tyr
Level 26
God Stats
3W - 1L
1,339 SR
Queue Stats
83W - 23L
1,810 Elo+
Party 3
Set
Set
ElBeans
Set
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 188L
1,496 Elo+
Party 2
Artio
Artio
PoroSorcerer
Artio
Level 63
God Stats
4W - 3L
1,565 SR
Queue Stats
4W - 5L
1,630 Elo+
Party 2
Artemis
Artemis
TheDankTank31
Artemis
Level 8
God Stats
2W - 0L
1,759 SR
Queue Stats
6W - 6L
1,493 Elo+
Party 2
Anubis
Anubis
player47892681
Anubis
Level 116
God Stats
14W - 4L
1,730 SR
Queue Stats
393W - 318L
1,648 Elo+
Party 3
Team Averages
Level 60
1,579 SR
1,616 Elo+

VS

Team Averages
Level 69
1,505 SR
1,516 Elo+
Eset
Eset
FMBwierdow
Eset
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,524 Elo+
Party 1
Ymir
Ymir
Fmbbandoo
Ymir
Level 106
God Stats
2W - 2L
1,726 SR
Queue Stats
65W - 74L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
OVOXO0134
Gilgamesh
Level 102
God Stats
8W - 14L
1,503 SR
Queue Stats
148W - 158L
1,346 Elo+
Party 1
Charybdis
Charybdis
TaeAdams
Charybdis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 30L
1,982 Elo+
Solo
Mercury
Mercury
killerTc922
Mercury
Level 9
God Stats
0W - 2L
1,297 SR
Queue Stats
4W - 5L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 1
9,101
650
9,039
10,047
5,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
14
5 / 4 / 3
8,108
579
9,492
11,406
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 2 / 4
7,383
527
2,861
10,547
4,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artemis
10
1 / 6 / 2
6,351
454
3,739
8,074
1,044
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 3
8,386
599
6,702
8,367
3,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,376
527
5,404
6,817
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
9
1 / 2 / 7
6,709
479
3,434
11,441
8,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
OVOXO0134
Gilgamesh
10
0 / 5 / 0
5,545
396
3,252
7,068
5,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
TaeAdams
Charybdis
15
10 / 4 / 2
9,032
645
15,814
11,826
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
killerTc922
Mercury
11
1 / 4 / 1
6,438
460
3,302
11,208
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
19
Kills
14
14
Deaths
19
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
W
Set
5
4
3
1.63
L
2
4
1
0.63
L
Ymir
1
2
7
2.25
L
Gilgamesh
OVOXO0134
Gilgamesh
0
5
0
0
W
2
2
4
2
L
Charybdis
TaeAdams
Charybdis
10
4
2
2.75
W
Artemis
1
6
2
0.33
L
Mercury
killerTc922
Mercury
1
4
1
0.38
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,833
Damage
31,206
48,441
Taken
48,360
18,545
Mitigated
22,080
19,876
Healing
12,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,039
2,063
0
6,269
10,047
5,521
0
1,148
8,390
0
54,240
W
Set
9,492
4,067
0
4,085
11,406
3,375
0
810
10,560
0
55,575
L
5,404
198
253
345
6,817
1,378
0
3,207
3,610
40,521
0
L
Ymir
3,434
431
160
1,983
11,441
8,866
0
1,267
10,001
14,733
0
L
Gilgamesh
OVOXO0134
Gilgamesh
3,252
724
0
778
7,068
5,310
0
130
6,562
0
18,497
W
2,861
470
1,245
2,945
10,547
4,819
0
1,000
9,547
10,123
0
L
Charybdis
TaeAdams
Charybdis
15,814
7,233
0
4,905
11,826
3,374
268
2,533
9,293
0
72,763
W
Artemis
3,739
2,321
0
350
8,074
1,044
0
1,205
6,869
0
21,494
L
Mercury
killerTc922
Mercury
3,302
1,515
0
3,938
11,208
3,152
0
2,649
8,381
0
34,944
W
6,702
47
0
4,982
8,367
3,786
0
4,277
3,698
58,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,329
Gold Earned
35,100
376
Minions Killed
342
0
Camps Cleared
0
1,348,248
Distance Traveled
1,305,438
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,101
650
104
7
0
296,174
3
W
Set
8,108
579
94
7
0
302,744
6
L
Eset
7,376
527
94
7
0
265,369
2
L
Ymir
6,709
479
20
1
0
246,258
1
L
Gilgamesh
5,545
396
38
3
0
277,489
1
W
Artio
7,383
527
18
1
0
268,637
8
L
Charybdis
9,032
645
116
8
0
234,390
5
W
Artemis
6,351
454
45
3
0
237,294
2
L
Mercury
6,438
460
74
5
0
281,932
2
W
Anubis
8,386
599
115
8
0
243,399
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role