Player Matchup

Xing Tian
Xing Tian
oaks94
Xing Tian
Level 140
God Stats
1W - 1L
1,318 SR
Queue Stats
26W - 31L
1,378 Elo+
Party 2
Medusa
Medusa
unabatedbasil76
Medusa
Level 146
God Stats
15W - 14L
1,450 SR
Queue Stats
140W - 182L
1,396 Elo+
Solo
Zeus
Zeus
xXLil RedXx2805
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,482 Elo+
Party 2
Team Averages
Level 98
1,422 SR
1,419 Elo+

VS

Team Averages
Level 74
1,375 SR
1,477 Elo+
Janus
Janus
DrIdrofonico
Janus
Level 108
God Stats
14W - 30L
1,432 SR
Queue Stats
96W - 123L
1,541 Elo+
Solo
Cupid
Cupid
JcGametron
Cupid
Level 6
God Stats
0W - 1L
1,192 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Atlas
Atlas
StevenOmnitrix
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
oaks94
Xing Tian
12
3 / 3 / 12
7,993
799
3,763
10,058
7,583
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
7 / 3 / 5
8,361
836
6,711
7,208
2,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
9 / 0 / 8
9,200
920
18,357
7,647
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 2
7,456
746
6,594
10,961
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
9
1 / 6 / 4
6,697
670
996
8,454
2,775
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 6 / 4
7,692
769
6,798
14,073
13,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
19
Kills
6
6
Deaths
19
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
Cupid
1
6
4
0.5
L
2
6
4
0.67
W
Xing Tian
oaks94
Xing Tian
3
3
12
3
W
7
3
5
3.17
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,831
Damage
14,388
24,913
Taken
33,488
12,854
Mitigated
19,645
5,787
Healing
3,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,594
271
63
787
10,961
3,356
0
6,456
4,217
22,361
0
L
Cupid
996
996
197
257
8,454
2,775
0
6,428
1,734
0
4,148
L
6,798
2,681
109
1,950
14,073
13,514
0
8,323
5,348
12,207
0
W
Xing Tian
oaks94
Xing Tian
3,763
655
0
690
10,058
7,583
789
4,496
5,376
13,312
0
W
6,711
2,526
303
933
7,208
2,626
654
4,507
2,589
0
23,889
W
18,357
2,856
98
3,763
7,647
2,645
1,087
4,747
2,758
37,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,554
Gold Earned
21,845
108
Minions Killed
69
8
Camps Cleared
0
574,071
Distance Traveled
498,793
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,456
746
44
4
0
171,866
4
L
Cupid
6,697
670
11
1
0
151,425
0
L
Atlas
7,692
769
14
1
0
175,502
0
W
Xing Tian
7,993
799
23
2
0
198,669
0
W
Medusa
8,361
836
36
4
6
179,567
0
W
Zeus
9,200
920
49
5
2
195,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role