Player Matchup

Raijin
Raijin
DanielBusted
Raijin
Level 65
God Stats
6W - 5L
1,519 SR
Queue Stats
83W - 106L
1,354 Elo+
Party 2
Ymir
Ymir
MEeatUCaca
Ymir
Level 55
God Stats
9W - 1L
1,590 SR
Queue Stats
145W - 135L
1,403 Elo+
Party 2
Chaac
Chaac
PrivateZeus252
Chaac
Level 63
God Stats
22W - 16L
1,481 SR
Queue Stats
164W - 156L
1,399 Elo+
Party 2
Team Averages
Level 61
1,530 SR
1,385 Elo+

VS

Team Averages
Level 72
1,426 SR
1,383 Elo+
Eset
Eset
 
Eset
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Old Whites
Cliodhna
Level 60
God Stats
0W - 2L
1,325 SR
Queue Stats
89W - 136L
1,276 Elo+
Party 1
Mulan
Mulan
WESABI SAUCE
Mulan
Level 67
God Stats
11W - 14L
1,454 SR
Queue Stats
88W - 104L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
4 / 3 / 8
7,343
734
6,118
6,059
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 3 / 8
8,323
832
3,620
9,414
8,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 2 / 9
7,898
790
7,981
8,788
6,273
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
4 / 2 / 4
7,461
746
7,280
5,302
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Old Whites
Cliodhna
9
2 / 6 / 1
6,308
631
2,537
6,948
1,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 5 / 3
6,834
683
4,003
9,644
6,543
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
13
Kills
8
8
Deaths
13
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
2
4
3
W
Raijin
4
3
8
2.67
W
5
3
8
3
L
Cliodhna
Old Whites
Cliodhna
2
6
1
0.42
W
4
2
9
4.25
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,719
Damage
13,820
24,261
Taken
21,894
16,370
Mitigated
9,406
5,962
Healing
2,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,280
809
174
627
5,302
1,527
189
1,262
3,906
26,807
0
W
Raijin
6,118
603
0
595
6,059
1,840
456
2,321
3,550
17,313
0
W
3,620
478
195
2,181
9,414
8,257
327
2,646
6,380
11,640
0
L
Cliodhna
Old Whites
Cliodhna
2,537
107
0
875
6,948
1,336
136
3,324
3,356
0
5,952
W
7,981
1,420
564
2,427
8,788
6,273
687
1,973
6,490
0
30,386
L
4,003
245
75
263
9,644
6,543
367
4,830
4,559
0
10,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,564
Gold Earned
20,603
97
Minions Killed
76
6
Camps Cleared
2
500,136
Distance Traveled
509,838
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,461
746
49
5
0
183,339
0
W
Raijin
7,343
734
22
2
3
156,947
4
W
Ymir
8,323
832
17
2
0
169,024
1
L
Cliodhna
6,308
631
10
1
2
158,805
0
W
Chaac
7,898
790
58
6
3
174,165
0
L
Mulan
6,834
683
17
2
0
167,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role