Player Matchup

Nu Wa
Nu Wa
TheBman1273
Nu Wa
Level 18
God Stats
1W - 0L
1,738 SR
Queue Stats
21W - 12L
1,604 Elo+
Party 1
Thor
Thor
WeenieMcstuffin
Thor
Level 21
God Stats
1W - 1L
1,319 SR
Queue Stats
22W - 14L
1,580 Elo+
Party 1
Achilles
Achilles
WhySoLuxurious
Achilles
Level 78
God Stats
20W - 15L
1,620 SR
Queue Stats
574W - 407L
1,612 Elo+
Party 1
Team Averages
Level 39
1,559 SR
1,599 Elo+

VS

Team Averages
Level 54
1,559 SR
1,542 Elo+
Charybdis
Charybdis
ExotixYT
Charybdis
Level 27
God Stats
13W - 7L
1,677 SR
Queue Stats
120W - 113L
1,585 Elo+
Party 2
Da Ji
Da Ji
ICLUTCH_Dark
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 125L
1,516 Elo+
Party 2
Ares
Ares
IClutchThunderI
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 139L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 11
10,003
715
14,779
6,239
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
9 / 2 / 6
10,757
768
15,211
9,059
4,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
14
8 / 1 / 10
10,627
759
11,539
15,441
12,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ExotixYT
Charybdis
13
2 / 4 / 1
9,647
689
5,825
15,849
4,553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 11 / 1
8,445
603
5,987
17,292
5,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 3
8,227
588
4,704
17,596
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
20
Kills
3
4
Deaths
20
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ExotixYT
Charybdis
2
4
1
0.63
L
1
11
1
0.14
L
0
5
3
0.3
W
3
1
11
8.5
W
9
2
6
6
W
Achilles
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,529
Damage
16,516
30,739
Taken
50,737
18,282
Mitigated
15,601
9,067
Healing
7,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ExotixYT
Charybdis
5,825
3,648
410
2,724
15,849
4,553
0
3,539
11,945
0
48,727
L
5,987
648
648
2,173
17,292
5,176
0
4,196
12,601
0
21,644
L
4,704
283
176
1,242
17,596
5,872
0
7,382
9,835
14,709
0
W
14,779
6,987
39
1,584
6,239
1,782
1,446
1,024
5,113
48,829
0
W
15,211
1,228
0
1,169
9,059
4,104
67
1,161
7,898
0
26,846
W
Achilles
11,539
3,350
0
6,275
15,441
12,396
985
2,932
12,509
0
29,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,387
Gold Earned
26,319
138
Minions Killed
151
6
Camps Cleared
3
806,053
Distance Traveled
627,132
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,647
689
120
9
0
221,968
0
L
Da Ji
8,445
603
21
2
2
189,850
1
L
Ares
8,227
588
10
1
1
215,314
0
W
Nu Wa
10,003
715
70
5
1
260,025
3
W
Thor
10,757
768
33
2
2
254,327
2
W
Achilles
10,627
759
35
3
3
291,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role