Player Matchup

Fenrir
Fenrir
AwsumWolf
Fenrir
Level 117
God Stats
1W - 0L
1,850 SR
Queue Stats
164W - 131L
1,488 Elo+
Party 2
Atlas
Atlas
CarmelMan101
Atlas
Level 27
God Stats
3W - 2L
1,306 SR
Queue Stats
117W - 94L
1,409 Elo+
Party 2
Sol
Sol
JohnnySosikk66
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 191L
1,318 Elo+
Solo
Team Averages
Level 90
1,552 SR
1,405 Elo+

VS

Team Averages
Level 87
1,371 SR
1,241 Elo+
Cerberus
Cerberus
CoolJCody
Cerberus
Level 66
God Stats
2W - 5L
1,219 SR
Queue Stats
20W - 47L
1,181 Elo+
Party 1
Zeus
Zeus
Meetmattstryker
Zeus
Level 97
God Stats
1W - 4L
1,507 SR
Queue Stats
63W - 95L
1,298 Elo+
Party 1
Chiron
Chiron
Zerkuta
Chiron
Level 99
God Stats
19W - 32L
1,386 SR
Queue Stats
191W - 270L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AwsumWolf
Fenrir
18
13 / 1 / 3
14,418
721
17,625
15,519
8,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 2 / 13
12,117
606
7,397
21,797
23,497
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 6 / 6
12,617
631
12,584
16,659
4,786
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CoolJCody
Cerberus
16
2 / 4 / 6
11,598
580
8,181
18,152
17,215
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
4 / 8 / 3
11,848
592
14,557
10,915
3,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Zerkuta
Chiron
14
3 / 5 / 4
11,454
573
14,895
14,787
5,184
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
17
Kills
9
9
Deaths
17
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AwsumWolf
Fenrir
13
1
3
14.5
W
0
2
13
3.25
L
Cerberus
CoolJCody
Cerberus
2
4
6
1.25
W
4
6
6
1.17
L
4
8
3
0.69
L
Chiron
Zerkuta
Chiron
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,606
Damage
37,633
53,975
Taken
43,854
36,522
Mitigated
25,725
13,373
Healing
10,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AwsumWolf
Fenrir
17,625
3,380
0
5,627
15,519
8,239
2,613
5,431
9,908
0
70,628
W
7,397
3,025
0
5,458
21,797
23,497
309
9,214
12,177
32,236
0
L
Cerberus
CoolJCody
Cerberus
8,181
779
0
4,112
18,152
17,215
90
8,991
9,161
31,822
0
W
12,584
4,339
0
2,288
16,659
4,786
334
7,894
8,479
49,530
0
L
14,557
1,015
0
797
10,915
3,326
0
3,564
7,351
31,591
0
L
Chiron
Zerkuta
Chiron
14,895
6,683
1,578
3,966
14,787
5,184
389
8,104
6,568
0
55,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,152
Gold Earned
34,900
208
Minions Killed
192
12
Camps Cleared
4
1,041,772
Distance Traveled
1,015,224
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,418
721
80
4
8
378,579
0
W
Atlas
12,117
606
39
2
2
337,788
0
L
Cerberus
11,598
580
65
3
1
361,414
2
W
Sol
12,617
631
89
4
2
325,405
1
L
Zeus
11,848
592
45
2
0
297,208
3
L
Chiron
11,454
573
82
4
3
356,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role