Player Matchup

Atlas
Atlas
Carpenterx23
Atlas
Level 149
God Stats
20W - 14L
1,423 SR
Queue Stats
248W - 211L
1,515 Elo+
Party 1
Awilix
Awilix
Git Da Business
Awilix
Level 139
God Stats
9W - 4L
1,613 SR
Queue Stats
275W - 244L
1,507 Elo+
Party 1
Charybdis
Charybdis
ScoobyIzMaHoe
Charybdis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,557 Elo+
Party 3
Chang'e
Chang'e
conedeke
Chang'e
Level 128
God Stats
4W - 0L
1,728 SR
Queue Stats
24W - 21L
1,516 Elo+
Party 3
Achilles
Achilles
sEaLaB21
Achilles
Level 69
God Stats
29W - 19L
1,615 SR
Queue Stats
380W - 402L
1,519 Elo+
Solo
Team Averages
Level 114
1,576 SR
1,523 Elo+

VS

Team Averages
Level 88
1,548 SR
1,523 Elo+
Nu Wa
Nu Wa
LeonardoLeads
Nu Wa
Level 64
God Stats
5W - 2L
1,558 SR
Queue Stats
29W - 25L
1,561 Elo+
Solo
Cthulhu
Cthulhu
MrNastyTime4663
Cthulhu
Level 106
God Stats
17W - 7L
1,732 SR
Queue Stats
43W - 45L
1,545 Elo+
Party 2
Neith
Neith
PeterBruno
Neith
Level 85
God Stats
115W - 113L
1,474 SR
Queue Stats
172W - 169L
1,451 Elo+
Solo
Bellona
Bellona
Predater boy
Bellona
Level 68
God Stats
2W - 3L
1,511 SR
Queue Stats
60W - 65L
1,525 Elo+
Party 2
Nemesis
Nemesis
ajuice22
Nemesis
Level 116
God Stats
15W - 24L
1,467 SR
Queue Stats
405W - 403L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 15
13,842
1,065
13,768
22,205
28,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
6 / 3 / 11
12,232
941
14,936
12,127
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
ScoobyIzMaHoe
Charybdis
19
1 / 2 / 13
11,622
894
15,309
11,750
5,121
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
conedeke
Chang'e
19
8 / 0 / 11
13,490
1,038
15,466
14,694
6,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
sEaLaB21
Achilles
19
2 / 0 / 16
12,032
926
8,167
14,012
18,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

330

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 1
12,002
923
21,539
18,597
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 1 / 0
10,671
821
5,895
8,292
6,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
18
2 / 12 / 2
12,099
931
25,270
35,586
12,532
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Predater boy
Bellona
16
0 / 3 / 0
10,196
784
2,855
7,301
5,970
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
ajuice22
Nemesis
16
0 / 0 / 0
9,756
750
318
391
138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
7
21
Kills
4
5
Deaths
21
66
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
15
11.5
W
6
3
11
3.83
L
2
5
1
0.5
L
0
1
0
0
L
Neith
2
12
2
0.25
L
Bellona
Predater boy
Bellona
0
3
0
0
W
Charybdis
ScoobyIzMaHoe
Charybdis
1
2
13
3.75
L
Nemesis
ajuice22
Nemesis
0
0
0
0
W
Chang'e
conedeke
Chang'e
8
0
11
13.5
W
Achilles
sEaLaB21
Achilles
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,646
Damage
55,877
74,788
Taken
70,167
64,955
Mitigated
29,996
28,509
Healing
4,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,768
3,843
0
4,058
22,205
28,630
0
9,838
12,367
47,264
0
W
14,936
2,995
0
386
12,127
6,084
0
3,911
7,896
0
28,156
L
21,539
5,987
0
110
18,597
5,065
0
7,228
11,110
54,117
0
L
5,895
361
294
348
8,292
6,291
0
2,919
4,880
17,056
0
L
Neith
25,270
13,656
0
3,076
35,586
12,532
0
14,900
19,986
0
44,326
L
Bellona
Predater boy
Bellona
2,855
711
97
314
7,301
5,970
0
2,925
3,983
0
12,329
W
Charybdis
ScoobyIzMaHoe
Charybdis
15,309
7,351
0
1,762
11,750
5,121
0
3,432
8,318
0
36,407
L
Nemesis
ajuice22
Nemesis
318
234
0
30
391
138
0
367
0
0
318
W
Chang'e
conedeke
Chang'e
15,466
68
12,097
8,140
14,694
6,142
0
5,222
9,472
61,072
0
W
Achilles
sEaLaB21
Achilles
8,167
1,438
0
2,066
14,012
18,978
0
5,031
8,981
0
22,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,218
Gold Earned
54,724
292
Minions Killed
144
5
Camps Cleared
7
1,281,479
Distance Traveled
691,200
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,842
1,065
38
3
1
254,462
3
W
Awilix
12,232
941
33
3
0
275,117
2
L
Nu Wa
12,002
923
61
5
2
222,963
0
L
Cthulhu
10,671
821
32
2
0
106,843
0
L
Neith
12,099
931
27
2
4
214,575
0
L
Bellona
10,196
784
24
2
1
106,726
0
W
Charybdis
11,622
894
52
4
3
221,384
0
L
Nemesis
9,756
750
0
0
0
40,093
1
W
Chang'e
13,490
1,038
140
11
1
274,281
0
W
Achilles
12,032
926
29
2
0
256,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role