Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Gold III
Nekrogoblikon
Aphrodite
Gold III
Level 127
God Stats
3W - 0L
1,884 SR
Queue Stats
27W - 21L
1,734 MMR
Party 2
Fenrir
Fenrir
Gold I
zlWeeDlz
Fenrir
Gold I
Level 154
God Stats
4W - 2L
1,881 SR
Queue Stats
8W - 6L
1,798 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,755 SR
1,677 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,551 SR
1,573 MMR
Odin
Odin
Gold IV
Beamord
Odin
Gold IV
Level 160
God Stats
75W - 52L
1,671 SR
Queue Stats
304W - 303L
1,498 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
ColdHeartViking
Cu Chulainn
Gold IV
Level 160
God Stats
1W - 1L
1,557 SR
Queue Stats
124W - 102L
1,486 MMR
Party 1
Sol
Sol
Gold IV
TaikaSuru
Sol
Gold IV
Level 126
God Stats
5W - 3L
1,425 SR
Queue Stats
54W - 37L
1,735 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 0 / 9
10,581
705
7,007
16,038
18,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Nekrogoblikon
Aphrodite
16
4 / 0 / 6
10,527
702
11,084
7,899
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
zlWeeDlz
Fenrir
15
5 / 0 / 5
10,378
692
11,609
11,373
9,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
ThothMorgan Le FayTiamatGilgameshBacchus

VS

Bans
PersephoneCthulhuMulanSobekIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Beamord
Odin
12
0 / 1 / 0
8,253
550
7,602
10,584
10,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
ColdHeartViking
Cu Chulainn
12
0 / 4 / 0
8,474
565
8,583
15,879
12,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 5 / 0
8,453
564
7,357
10,753
3,867
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
9
5.5
L
Odin
Beamord
Odin
0
1
0
0
L
Cu Chulainn
ColdHeartViking
Cu Chulainn
0
4
0
0
W
Aphrodite
Nekrogoblikon
Aphrodite
4
0
6
7
L
0
5
0
0
W
Fenrir
zlWeeDlz
Fenrir
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,700
Damage
23,542
35,310
Taken
37,216
32,268
Mitigated
26,640
23,129
Healing
7,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,007
482
131
4,018
16,038
18,049
442
3,979
11,299
28,852
0
L
Odin
Beamord
Odin
7,602
631
0
1,868
10,584
10,768
0
5,380
5,000
2,806
15,448
L
Cu Chulainn
ColdHeartViking
Cu Chulainn
8,583
1,143
581
3,514
15,879
12,005
0
9,486
6,240
0
32,759
W
Aphrodite
Nekrogoblikon
Aphrodite
11,084
1,267
8,280
6,957
7,899
5,094
1,272
1,783
5,610
61,393
0
L
7,357
2,949
0
1,961
10,753
3,867
0
3,500
6,869
30,938
3,072
W
Fenrir
zlWeeDlz
Fenrir
11,609
3,241
0
3,743
11,373
9,125
860
3,127
7,434
0
34,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
25,180
200
Minions Killed
164
10
Camps Cleared
4
904,000
Distance Traveled
816,342
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,581
705
28
2
2
315,894
3
L
Odin
8,253
550
27
2
1
316,031
9
L
Cu Chulainn
8,474
565
48
3
2
250,478
6
W
Aphrodite
10,527
702
135
9
2
311,714
8
L
Sol
8,453
564
89
6
1
249,833
3
W
Fenrir
10,378
692
37
2
6
276,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role