Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AestheticBish
Izanami
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 107L
1,318 Elo+
Party 2
King Arthur
King Arthur
Bigafrican222
King Arthur
Level 64
God Stats
34W - 37L
1,567 SR
Queue Stats
122W - 119L
1,512 Elo+
Party 2
Hel
Hel
lucifer_pariston
Hel
Level 67
God Stats
1W - 4L
1,084 SR
Queue Stats
82W - 150L
1,339 Elo+
Party 2
Vulcan
Vulcan
wolfmiller
Vulcan
Level 31
God Stats
27W - 40L
1,463 SR
Queue Stats
34W - 68L
1,301 Elo+
Party 2
Team Averages
Level 75
1,423 SR
1,394 Elo+

VS

Team Averages
Level 72
1,502 SR
1,406 Elo+
Artemis
Artemis
Alba_Draconis
Artemis
Level 85
God Stats
4W - 13L
1,438 SR
Queue Stats
254W - 267L
1,396 Elo+
Party 3
Cabrakan
Cabrakan
Dame_Fuego_Mami
Cabrakan
Level 80
God Stats
5W - 15L
1,260 SR
Queue Stats
252W - 281L
1,400 Elo+
Party 3
Nox
Nox
Koun_-A-_Som
Nox
Level 86
God Stats
14W - 13L
1,489 SR
Queue Stats
140W - 146L
1,406 Elo+
Party 1
Atlas
Atlas
ThatDeepDude
Atlas
Level 99
God Stats
18W - 4L
1,859 SR
Queue Stats
324W - 279L
1,453 Elo+
Party 1
Arachne
Arachne
ttvmomow
Arachne
Level 12
God Stats
3W - 3L
1,465 SR
Queue Stats
10W - 11L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
4 / 3 / 2
7,349
525
7,376
15,156
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
10
0 / 5 / 0
5,821
416
4,071
9,595
2,187
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Bigafrican222
King Arthur
13
5 / 4 / 3
8,230
588
10,308
12,942
5,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 4 / 2
5,751
411
5,568
9,276
3,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
wolfmiller
Vulcan
10
1 / 7 / 1
6,878
491
6,325
8,745
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
8 / 1 / 10
8,163
583
15,239
10,448
3,003
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
13
3 / 3 / 8
7,635
545
7,345
9,600
8,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 2 / 5
7,938
567
6,808
7,579
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 11
7,558
540
6,598
10,808
10,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
ttvmomow
Arachne
12
2 / 3 / 8
7,047
503
4,285
7,726
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
10
Kills
23
23
Deaths
10
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
3
2
1.67
L
Izanami
0
5
0
0
W
Artemis
8
1
10
13
L
King Arthur
Bigafrican222
King Arthur
5
4
3
1.63
W
Cabrakan
3
3
8
2.33
W
6
2
5
4.25
W
4
1
11
9.5
L
0
4
2
0.25
W
Arachne
ttvmomow
Arachne
2
3
8
2
L
Vulcan
wolfmiller
Vulcan
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,648
Damage
40,275
55,714
Taken
46,161
22,343
Mitigated
26,766
16,859
Healing
17,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,376
3,045
722
5,240
15,156
8,522
301
5,393
9,155
0
28,169
L
Izanami
4,071
2,221
0
1,176
9,595
2,187
476
3,170
6,308
0
24,472
W
Artemis
15,239
7,597
716
4,194
10,448
3,003
1,334
2,566
7,768
0
51,020
L
King Arthur
Bigafrican222
King Arthur
10,308
2,297
319
3,061
12,942
5,824
180
3,495
9,248
678
54,258
W
Cabrakan
7,345
855
1,339
1,696
9,600
8,215
0
1,206
7,935
26,179
0
W
6,808
76
28
1,911
7,579
2,544
0
3,387
3,935
41,140
0
W
6,598
2,170
502
4,409
10,808
10,170
509
3,637
6,950
22,254
0
L
5,568
0
1,717
3,645
9,276
3,265
0
2,445
6,788
26,250
0
W
Arachne
ttvmomow
Arachne
4,285
3,021
224
2,043
7,726
2,834
0
1,221
6,390
0
34,925
L
Vulcan
wolfmiller
Vulcan
6,325
2,460
378
601
8,745
2,545
412
5,018
3,464
36,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
38,341
299
Minions Killed
299
0
Camps Cleared
0
1,363,805
Distance Traveled
1,246,951
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,349
525
51
4
0
262,321
3
L
Izanami
5,821
416
51
4
0
262,635
1
W
Artemis
8,163
583
71
5
0
247,015
2
L
King Arthur
8,230
588
87
6
0
300,062
0
W
Cabrakan
7,635
545
45
3
0
251,554
0
W
Nox
7,938
567
100
7
0
261,043
7
W
Atlas
7,558
540
21
2
0
266,036
5
L
Hel
5,751
411
41
3
0
279,951
0
W
Arachne
7,047
503
62
4
0
221,303
0
L
Vulcan
6,878
491
69
5
0
258,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role