Player Matchup

Tiamat
Tiamat
Badkarma258
Tiamat
Level 105
God Stats
18W - 11L
1,735 SR
Queue Stats
184W - 137L
1,553 Elo+
Party 1
Chiron
Chiron
Dailysquirrel
Chiron
Level 111
God Stats
27W - 12L
1,754 SR
Queue Stats
237W - 193L
1,573 Elo+
Party 1
Chaac
Chaac
Lomaximus2oo8
Chaac
Level 124
God Stats
87W - 67L
1,571 SR
Queue Stats
403W - 363L
1,541 Elo+
Party 1
Bastet
Bastet
RobbieEnraged
Bastet
Level 106
God Stats
17W - 17L
1,559 SR
Queue Stats
364W - 310L
1,563 Elo+
Party 1
Bacchus
Bacchus
SureMetalSpark
Bacchus
Level 27
God Stats
7W - 6L
1,720 SR
Queue Stats
33W - 15L
1,748 Elo+
Party 1
Team Averages
Level 95
1,668 SR
1,596 Elo+

VS

Team Averages
Level 88
1,673 SR
1,622 Elo+
Charybdis
Charybdis
Godoroth
Charybdis
Level 17
God Stats
8W - 0L
1,942 SR
Queue Stats
43W - 23L
1,618 Elo+
Party 3
Yemoja
Yemoja
Madisonku
Yemoja
Level 129
God Stats
3W - 1L
1,646 SR
Queue Stats
93W - 80L
1,578 Elo+
Party 3
Poseidon
Poseidon
PureTactix
Poseidon
Level 26
God Stats
1W - 0L
1,287 SR
Queue Stats
33W - 26L
1,513 Elo+
Party 2
Chaac
Chaac
Stringbeannn
Chaac
Level 119
God Stats
6W - 2L
1,801 SR
Queue Stats
327W - 258L
1,709 Elo+
Party 2
Fenrir
Fenrir
hamsterboya
Fenrir
Level 151
God Stats
5W - 2L
1,688 SR
Queue Stats
338W - 266L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
0 / 5 / 7
10,055
457
13,187
14,147
9,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 5 / 2
11,320
515
10,821
15,469
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 3
11,103
505
13,583
22,817
28,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
6 / 6 / 3
10,832
492
17,132
21,125
6,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 6
10,002
455
5,110
13,255
16,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Godoroth
Charybdis
20
5 / 1 / 5
13,454
612
11,148
15,559
6,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Madisonku
Yemoja
15
0 / 3 / 12
10,876
494
4,820
17,988
18,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
PureTactix
Poseidon
18
3 / 4 / 10
12,254
557
12,580
15,193
5,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
1 / 0 / 8
12,058
548
13,107
19,340
20,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
20
13 / 3 / 6
13,666
621
24,955
22,813
11,457
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
11
Kills
22
22
Deaths
11
21
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
7
0.7
L
2
5
2
0.6
W
Charybdis
Godoroth
Charybdis
5
1
5
7.5
L
1
3
3
0.83
W
Yemoja
Madisonku
Yemoja
0
3
12
2
W
Poseidon
PureTactix
Poseidon
3
4
10
2
L
6
6
3
1.25
W
1
0
8
5
L
2
3
6
1.67
W
Fenrir
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,833
Damage
66,610
86,813
Taken
90,893
65,689
Mitigated
61,396
26,711
Healing
38,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
13,187
1,432
0
3,672
14,147
9,421
592
4,857
9,188
83,212
0
L
10,821
3,684
251
5,848
15,469
5,091
0
530
14,938
0
95,308
W
Charybdis
Godoroth
Charybdis
11,148
6,472
0
7,795
15,559
6,055
3,711
1,563
13,996
0
125,496
L
13,583
3,302
0
8,023
22,817
28,088
0
5,809
15,946
147
79,938
W
Yemoja
Madisonku
Yemoja
4,820
985
7,018
5,583
17,988
18,072
437
7,655
10,333
18,904
0
W
Poseidon
PureTactix
Poseidon
12,580
2,457
0
1,870
15,193
5,276
1,687
4,488
10,705
97,118
0
L
17,132
2,714
0
5,915
21,125
6,886
0
4,029
17,003
0
70,028
W
13,107
2,323
0
8,546
19,340
20,536
477
3,269
16,071
9,747
74,364
L
5,110
393
487
2,515
13,255
16,203
0
4,401
8,730
14,931
0
W
Fenrir
24,955
10,391
0
8,023
22,813
11,457
0
2,985
19,828
0
119,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,312
Gold Earned
62,308
628
Minions Killed
695
0
Camps Cleared
0
2,117,328
Distance Traveled
2,217,187
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,055
457
162
7
0
420,992
2
L
Chiron
11,320
515
168
8
0
390,956
8
W
Charybdis
13,454
612
196
9
0
435,009
6
L
Chaac
11,103
505
169
8
0
432,618
5
W
Yemoja
10,876
494
36
2
0
392,680
1
W
Poseidon
12,254
557
171
8
0
429,345
6
L
Bastet
10,832
492
104
5
0
433,433
5
W
Chaac
12,058
548
142
6
0
482,975
6
L
Bacchus
10,002
455
25
1
0
439,329
7
W
Fenrir
13,666
621
150
7
0
477,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role