Player Matchup

Baron Samedi
Baron Samedi
Malice Max
Baron Samedi
Level 21
God Stats
20W - 19L
1,446 SR
Queue Stats
31W - 38L
1,379 Elo+
Party 2
Atlas
Atlas
MarshmellowDuck
Atlas
Level 29
God Stats
5W - 5L
1,664 SR
Queue Stats
55W - 40L
1,535 Elo+
Party 3
Bellona
Bellona
The_Uknown413
Bellona
Level 121
God Stats
4W - 2L
1,743 SR
Queue Stats
41W - 36L
1,559 Elo+
Party 3
Kukulkan
Kukulkan
abovedragoon
Kukulkan
Level 59
God Stats
3W - 1L
1,689 SR
Queue Stats
22W - 23L
1,518 Elo+
Party 3
Odin
Odin
bubbleneck6530
Odin
Level 69
God Stats
16W - 17L
1,447 SR
Queue Stats
235W - 275L
1,397 Elo+
Party 2
Team Averages
Level 60
1,598 SR
1,478 Elo+

VS

Team Averages
Level 47
1,542 SR
1,467 Elo+
Heimdallr
Heimdallr
GrayFox135
Heimdallr
Level 67
God Stats
6W - 5L
1,568 SR
Queue Stats
39W - 42L
1,437 Elo+
Party 4
Gilgamesh
Gilgamesh
Igneous Spyke
Gilgamesh
Level 86
God Stats
3W - 3L
1,516 SR
Queue Stats
15W - 10L
1,608 Elo+
Party 1
Hel
Hel
Matticampi
Hel
Level 29
God Stats
3W - 2L
1,548 SR
Queue Stats
9W - 7L
1,575 Elo+
Party 1
Geb
Geb
h0timusPrime
Geb
Level 49
God Stats
19W - 8L
1,676 SR
Queue Stats
46W - 42L
1,484 Elo+
Party 4
Thor
Thor
jCoop612
Thor
Level 6
God Stats
2W - 4L
1,401 SR
Queue Stats
3W - 8L
1,230 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Malice Max
Baron Samedi
20
5 / 2 / 18
12,165
936
14,780
13,127
7,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
5 / 2 / 31
13,051
1,004
20,587
18,172
22,158
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
20
7 / 2 / 26
13,583
1,045
22,268
17,951
15,394
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
abovedragoon
Kukulkan
20
20 / 1 / 16
15,300
1,177
48,853
7,100
3,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 1 / 30
12,844
988
16,214
13,489
10,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

214

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GrayFox135
Heimdallr
18
0 / 8 / 7
11,071
852
11,361
21,156
7,919
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Igneous Spyke
Gilgamesh
18
3 / 11 / 4
11,684
899
15,580
36,563
34,240
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 5 / 3
12,484
960
12,027
17,030
6,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
1 / 5 / 4
12,447
957
10,570
27,519
31,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
18
0 / 13 / 5
10,721
825
9,940
25,862
10,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
31
42
Kills
8
8
Deaths
42
121
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
GrayFox135
Heimdallr
0
8
7
0.44
L
Gilgamesh
Igneous Spyke
Gilgamesh
3
11
4
0.45
W
Baron Samedi
Malice Max
Baron Samedi
5
2
18
7
W
5
2
31
10.25
L
4
5
3
1.1
W
Bellona
7
2
26
10
W
Kukulkan
abovedragoon
Kukulkan
20
1
16
28
W
5
1
30
20
L
1
5
4
0.6
L
Thor
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,702
Damage
59,478
69,839
Taken
128,130
59,689
Mitigated
90,271
13,883
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
GrayFox135
Heimdallr
11,361
6,678
0
738
21,156
7,919
0
11,600
9,303
0
40,871
L
Gilgamesh
Igneous Spyke
Gilgamesh
15,580
3,602
524
1,733
36,563
34,240
0
26,608
9,538
0
40,014
W
Baron Samedi
Malice Max
Baron Samedi
14,780
690
2,836
3,821
13,127
7,802
0
3,777
9,170
31,984
0
W
20,587
6,958
315
916
18,172
22,158
0
5,227
12,945
32,306
0
L
12,027
1,221
7,328
3,441
17,030
6,817
0
9,332
7,604
32,883
0
W
Bellona
22,268
4,824
0
2,388
17,951
15,394
0
6,196
11,755
0
44,194
W
Kukulkan
abovedragoon
Kukulkan
48,853
4,597
1,504
465
7,100
3,593
0
3,749
3,351
84,134
0
W
16,214
4,778
0
1,638
13,489
10,742
0
3,648
9,841
0
23,891
L
10,570
746
0
1,721
27,519
31,259
0
19,215
8,007
34,129
0
L
Thor
9,940
1,075
0
31
25,862
10,036
0
17,465
8,066
0
16,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,943
Gold Earned
58,407
231
Minions Killed
223
11
Camps Cleared
3
1,225,470
Distance Traveled
1,157,193
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,071
852
60
5
0
232,568
1
L
Gilgamesh
11,684
899
44
3
2
225,853
0
W
Baron Samedi
12,165
936
50
4
1
200,374
2
W
Atlas
13,051
1,004
21
2
0
228,832
0
L
Hel
12,484
960
58
4
1
243,349
0
W
Bellona
13,583
1,045
42
3
4
264,539
1
W
Kukulkan
15,300
1,177
100
8
5
253,079
0
W
Odin
12,844
988
18
1
1
278,646
0
L
Geb
12,447
957
40
3
0
247,214
0
L
Thor
10,721
825
21
2
0
208,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role