Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Chased4321
Khepri
Level 86
God Stats
4W - 4L
1,565 SR
Queue Stats
324W - 401L
1,406 Elo+
Solo
Medusa
Medusa
EllatheVVitch
Medusa
Level 127
God Stats
16W - 10L
1,531 SR
Queue Stats
391W - 473L
1,359 Elo+
Party 1
Team Averages
Level 121
1,519 SR
1,453 Elo+

VS

Team Averages
Level 81
1,613 SR
1,353 Elo+
Tyr
Tyr
BigBoyNice
Tyr
Level 45
God Stats
7W - 8L
1,505 SR
Queue Stats
136W - 156L
1,312 Elo+
Party 3
Eset
Eset
Chubby_Seal_Oueg
Eset
Level 47
God Stats
5W - 6L
1,633 SR
Queue Stats
145W - 164L
1,322 Elo+
Party 3
Loki
Loki
HepC Kali5536
Loki
Level 85
God Stats
7W - 7L
1,670 SR
Queue Stats
35W - 45L
1,379 Elo+
Solo
Medusa
Medusa
SwankMetalSwag
Medusa
Level 100
God Stats
14W - 5L
1,734 SR
Queue Stats
184W - 200L
1,344 Elo+
Party 2
Cerberus
Cerberus
xDouglasxFreshx
Cerberus
Level 127
God Stats
11W - 11L
1,524 SR
Queue Stats
690W - 688L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 0 / 2
6,384
638
1,769
5,407
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
 
Nu Wa
11
2 / 1 / 3
6,332
633
4,639
3,746
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
 
The Morrigan
9
3 / 0 / 1
5,858
586
3,893
3,455
1,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Chased4321
Khepri
9
0 / 2 / 3
5,458
546
1,709
5,275
2,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 4 / 1
5,039
504
2,773
5,943
1,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,680
468
731
4,184
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 4 / 0
4,561
456
2,114
3,772
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 0 / 1
5,021
502
1,559
2,942
724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
4 / 3 / 2
5,846
585
6,112
5,405
1,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
8
2 / 2 / 2
5,441
544
3,661
9,890
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
7
7
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
2
4
W
Nu Wa
 
Nu Wa
2
1
3
3.5
W
The Morrigan
 
The Morrigan
3
0
1
3.5
L
1
1
0
1
W
Khepri
Chased4321
Khepri
0
2
3
0.75
L
0
4
0
0
W
2
4
1
0.63
L
0
0
1
0.5
L
4
3
2
1.67
L
Cerberus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,783
Damage
14,177
23,826
Taken
26,193
7,514
Mitigated
11,763
8,542
Healing
6,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,769
287
0
2,738
5,407
1,749
0
828
4,509
0
28,898
W
Nu Wa
 
Nu Wa
4,639
1,483
0
1,368
3,746
880
1,664
0
3,654
30,369
0
W
The Morrigan
 
The Morrigan
3,893
1,428
144
416
3,455
1,148
1,034
1,794
1,513
28,392
1,963
L
731
109
0
1,327
4,184
1,842
0
2,132
1,814
0
14,380
W
Khepri
Chased4321
Khepri
1,709
322
206
2,186
5,275
2,104
246
1,996
3,241
18,084
0
L
2,114
585
66
179
3,772
978
0
1,733
1,985
18,576
0
W
2,773
1,170
0
1,484
5,943
1,633
574
901
5,042
0
21,626
L
1,559
265
0
916
2,942
724
0
614
2,240
0
19,116
L
6,112
2,240
0
926
5,405
1,470
720
1,541
3,822
0
34,816
L
Cerberus
3,661
427
207
2,843
9,890
6,749
114
2,753
7,113
22,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,071
Gold Earned
25,549
272
Minions Killed
227
0
Camps Cleared
0
914,849
Distance Traveled
807,917
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,384
638
81
8
0
225,121
1
W
Nu Wa
6,332
633
66
7
0
149,619
4
W
The Morrigan
5,858
586
52
5
0
180,296
2
L
Tyr
4,680
468
27
3
0
139,021
0
W
Khepri
5,458
546
44
4
0
204,638
2
L
Eset
4,561
456
38
4
0
150,263
0
W
Medusa
5,039
504
29
3
0
155,175
0
L
Loki
5,021
502
45
5
0
179,883
3
L
Medusa
5,846
585
72
7
0
166,267
0
L
Cerberus
5,441
544
45
5
0
172,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role