Player Matchup

Athena
Athena
CaptainIronDude
Athena
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 2
Thanatos
Thanatos
Mangotopolis
Thanatos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 2
Neith
Neith
R0ssander
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 2
King Arthur
King Arthur
Yabdude
King Arthur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 2
Merlin
Merlin
Zaes1453
Merlin
Level 15
God Stats
0W - 1L
1,212 SR
Queue Stats
2W - 3L
1,227 Elo+
Party 2
Team Averages
Level 67
1,442 SR
1,227 Elo+

VS

Team Averages
Level 56
1,456 SR
1,449 Elo+
Bacchus
Bacchus
Baracus22
Bacchus
Level 62
God Stats
29W - 35L
1,472 SR
Queue Stats
176W - 219L
1,441 Elo+
Party 1
Zeus
Zeus
SRCHEETOXD69420
Zeus
Level 38
God Stats
5W - 3L
1,541 SR
Queue Stats
73W - 76L
1,485 Elo+
Party 1
Charybdis
Charybdis
aritti
Charybdis
Level 37
God Stats
27W - 23L
1,576 SR
Queue Stats
189W - 199L
1,437 Elo+
Solo
Fenrir
Fenrir
chuckz06
Fenrir
Level 73
God Stats
63W - 78L
1,494 SR
Queue Stats
253W - 278L
1,425 Elo+
Party 1
Achilles
Achilles
gunsfire94
Achilles
Level 69
God Stats
1W - 0L
1,198 SR
Queue Stats
270W - 277L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 8 / 3
10,107
481
8,209
20,387
23,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Mangotopolis
Thanatos
12
4 / 10 / 3
8,733
416
8,298
21,902
6,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
R0ssander
Neith
13
1 / 8 / 1
8,417
401
8,372
13,666
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Yabdude
King Arthur
15
6 / 6 / 2
10,034
478
17,141
21,497
16,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Zaes1453
Merlin
13
1 / 9 / 2
8,777
418
4,985
10,777
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Baracus22
Bacchus
15
2 / 4 / 14
10,184
485
5,765
17,144
21,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
19 / 2 / 4
14,068
670
22,928
9,937
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
aritti
Charybdis
17
7 / 3 / 5
11,151
531
14,457
15,960
5,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
chuckz06
Fenrir
16
5 / 6 / 11
10,269
489
10,917
15,246
5,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
gunsfire94
Achilles
17
8 / 4 / 7
11,299
538
16,212
22,528
16,999
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
19
Kills
41
41
Deaths
19
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Baracus22
Bacchus
2
4
14
2.25
L
7
8
3
1.06
L
Thanatos
Mangotopolis
Thanatos
4
10
3
0.55
L
Neith
R0ssander
Neith
1
8
1
0.19
W
19
2
4
10.5
L
King Arthur
Yabdude
King Arthur
6
6
2
1.17
L
Merlin
Zaes1453
Merlin
1
9
2
0.22
W
Charybdis
aritti
Charybdis
7
3
5
3.17
W
Fenrir
chuckz06
Fenrir
5
6
11
1.75
W
Achilles
gunsfire94
Achilles
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,005
Damage
70,279
88,229
Taken
80,815
53,322
Mitigated
53,527
19,806
Healing
26,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Baracus22
Bacchus
5,765
841
552
2,581
17,144
21,268
224
2,471
14,523
27,288
0
L
8,209
1,984
0
2,897
20,387
23,440
0
6,357
13,891
27,955
0
L
Thanatos
Mangotopolis
Thanatos
8,298
2,433
0
10,483
21,902
6,632
333
10,039
11,641
0
45,149
L
Neith
R0ssander
Neith
8,372
2,918
0
1,621
13,666
3,826
576
1,024
12,642
0
51,226
W
22,928
2,845
8
4,001
9,937
3,981
1,021
2,719
6,761
112,772
0
L
King Arthur
Yabdude
King Arthur
17,141
3,184
0
4,442
21,497
16,303
0
4,083
17,017
2,982
42,764
L
Merlin
Zaes1453
Merlin
4,985
182
0
363
10,777
3,121
0
8,149
2,429
33,459
0
W
Charybdis
aritti
Charybdis
14,457
7,235
0
7,787
15,960
5,471
2,052
3,600
12,220
0
84,924
W
Fenrir
chuckz06
Fenrir
10,917
2,589
0
5,063
15,246
5,808
220
2,422
12,545
0
63,944
W
Achilles
gunsfire94
Achilles
16,212
3,810
0
6,238
22,528
16,999
624
3,270
18,197
4,405
60,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,068
Gold Earned
56,971
349
Minions Killed
591
0
Camps Cleared
0
1,824,343
Distance Traveled
2,014,154
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,184
485
47
2
0
390,899
4
L
Athena
10,107
481
37
2
0
388,776
1
L
Thanatos
8,733
416
78
4
0
373,386
3
L
Neith
8,417
401
97
5
0
371,556
2
W
Zeus
14,068
670
207
10
0
393,311
2
L
King Arthur
10,034
478
65
3
0
359,347
0
L
Merlin
8,777
418
72
3
0
331,278
1
W
Charybdis
11,151
531
127
6
0
388,217
9
W
Fenrir
10,269
489
89
4
0
435,705
1
W
Achilles
11,299
538
121
6
0
406,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role