Player Matchup

Cthulhu
Cthulhu
CharlieTruant
Cthulhu
Level 16
God Stats
0W - 5L
1,411 SR
Queue Stats
11W - 18L
1,063 Elo+
Party 1
Fenrir
Fenrir
KnightKhairyn
Fenrir
Level 55
God Stats
1W - 1L
1,494 SR
Queue Stats
30W - 42L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
Kungyn
Kukulkan
Level 18
God Stats
5W - 5L
1,612 SR
Queue Stats
15W - 20L
1,466 Elo+
Party 1
Team Averages
Level 30
1,506 SR
1,320 Elo+

VS

Team Averages
Level 70
1,716 SR
1,467 Elo+
Neith
Neith
Reefie
Neith
Level 55
God Stats
13W - 11L
1,494 SR
Queue Stats
19W - 29L
1,392 Elo+
Party 2
Baron Samedi
Baron Samedi
chizz203
Baron Samedi
Level 29
God Stats
2W - 2L
1,948 SR
Queue Stats
37W - 59L
1,428 Elo+
Party 2
Cu Chulainn
Cu Chulainn
papasmurf077
Cu Chulainn
Level 125
God Stats
36W - 22L
1,705 SR
Queue Stats
455W - 449L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 2 / 11
12,142
639
13,957
19,715
25,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 9 / 7
12,367
651
20,538
32,280
26,771
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Kungyn
Kukulkan
14
5 / 7 / 6
11,684
615
15,550
14,675
7,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Reefie
Neith
15
3 / 7 / 4
12,262
645
15,151
14,208
5,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
chizz203
Baron Samedi
16
6 / 6 / 5
12,914
680
15,241
16,057
9,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
papasmurf077
Cu Chulainn
17
9 / 3 / 8
14,400
758
28,878
28,803
27,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
16
Kills
18
18
Deaths
16
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
2
11
4.25
L
8
9
7
1.28
L
Kukulkan
Kungyn
Kukulkan
5
7
6
1.14
W
Neith
Reefie
Neith
3
7
4
0.71
W
Baron Samedi
chizz203
Baron Samedi
6
6
5
1.42
W
Cu Chulainn
papasmurf077
Cu Chulainn
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,045
Damage
59,270
66,670
Taken
59,068
59,709
Mitigated
42,475
11,257
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
13,957
1,304
1,129
2,436
19,715
25,742
112
6,417
13,162
35,821
0
L
20,538
5,305
0
6,004
32,280
26,771
82
10,780
21,264
0
38,340
L
Kukulkan
Kungyn
Kukulkan
15,550
1,457
0
1,688
14,675
7,196
152
3,774
10,812
41,272
0
W
Neith
Reefie
Neith
15,151
4,851
194
2,309
14,208
5,027
93
5,865
7,863
0
52,101
W
Baron Samedi
chizz203
Baron Samedi
15,241
1,086
1,980
5,471
16,057
9,659
1,232
7,922
7,445
39,010
0
W
Cu Chulainn
papasmurf077
Cu Chulainn
28,878
6,651
0
4,892
28,803
27,789
919
13,361
13,931
8,461
45,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,193
Gold Earned
39,576
169
Minions Killed
207
9
Camps Cleared
8
1,016,100
Distance Traveled
1,053,475
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,142
639
45
2
1
370,711
2
L
Fenrir
12,367
651
34
2
5
348,299
2
L
Kukulkan
11,684
615
90
5
3
297,090
3
W
Neith
12,262
645
79
4
8
336,005
5
W
Baron Samedi
12,914
680
54
3
0
341,515
5
W
Cu Chulainn
14,400
758
74
4
0
375,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role