Player Matchup

Olorun
Olorun
 
Olorun
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AgentV2
Aphrodite
Level 17
God Stats
0W - 3L
1,354 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Mulan
Mulan
Azashiin
Mulan
Level 36
God Stats
5W - 5L
1,489 SR
Queue Stats
5W - 7L
1,434 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Emjy
Ah Muzen Cab
Level 69
God Stats
0W - 1L
1,272 SR
Queue Stats
2W - 4L
1,587 Elo+
Party 1
Loki
Loki
Emoren
Loki
Level 16
God Stats
0W - 1L
1,388 SR
Queue Stats
1W - 3L
1,659 Elo+
Party 1
Team Averages
Level 35
1,401 SR
1,536 Elo+

VS

Team Averages
Level 51
1,546 SR
1,538 Elo+
Mulan
Mulan
OdioLosNegros
Mulan
Level 6
God Stats
3W - 0L
1,826 SR
Queue Stats
11W - 11L
1,717 Elo+
Party 3
Cupid
Cupid
REDFURY2319
Cupid
Level 101
God Stats
4W - 4L
1,600 SR
Queue Stats
157W - 136L
1,515 Elo+
Party 2
Sobek
Sobek
RockNth3kosmos
Sobek
Level 28
God Stats
1W - 0L
1,632 SR
Queue Stats
12W - 14L
1,506 Elo+
Party 2
Tiamat
Tiamat
Taedai
Tiamat
Level 55
God Stats
5W - 6L
1,236 SR
Queue Stats
106W - 105L
1,471 Elo+
Party 3
Da Ji
Da Ji
TheRealJohn001
Da Ji
Level 64
God Stats
9W - 10L
1,437 SR
Queue Stats
124W - 120L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 6 / 3
7,246
604
8,689
11,224
3,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Aphrodite
AgentV2
Aphrodite
8
0 / 2 / 2
5,604
467
2,626
4,379
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
Azashiin
Mulan
9
2 / 6 / 1
6,000
500
5,783
9,735
7,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
Emjy
Ah Muzen Cab
8
1 / 4 / 0
5,705
475
6,587
8,100
1,650
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Loki
Emoren
Loki
9
1 / 5 / 2
5,659
472
2,205
8,197
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 3
8,346
696
10,479
9,846
7,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 0 / 2
7,093
591
2,184
5,291
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 6
5,949
496
3,253
12,296
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Taedai
Tiamat
13
1 / 1 / 7
7,127
594
6,517
5,585
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
11 / 1 / 5
7,686
641
7,726
7,701
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
23
23
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
6
3
0.58
L
Aphrodite
AgentV2
Aphrodite
0
2
2
0.5
L
Mulan
Azashiin
Mulan
2
6
1
0.42
L
Ah Muzen Cab
Emjy
Ah Muzen Cab
1
4
0
0.25
L
Loki
Emoren
Loki
1
5
2
0.4
W
9
2
3
5.25
W
2
0
2
3
W
0
2
6
1.5
W
Tiamat
Taedai
Tiamat
1
1
7
4.5
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,890
Damage
30,159
41,635
Taken
40,719
18,620
Mitigated
24,427
12,355
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,689
4,489
91
3,594
11,224
3,689
472
5,889
4,785
40,548
0
L
Aphrodite
AgentV2
Aphrodite
2,626
496
1,303
1,759
4,379
3,339
0
1,024
3,287
11,246
0
L
Mulan
Azashiin
Mulan
5,783
1,446
0
1,853
9,735
7,888
0
281
8,915
0
23,891
L
Ah Muzen Cab
Emjy
Ah Muzen Cab
6,587
1,883
187
1,564
8,100
1,650
0
1,123
6,937
0
27,555
L
Loki
Emoren
Loki
2,205
285
0
2,004
8,197
2,054
0
824
7,234
0
20,137
W
10,479
1,861
0
1,967
9,846
7,425
0
1,063
8,202
0
44,431
W
2,184
947
69
1,646
5,291
2,217
176
574
4,717
0
46,721
W
3,253
239
203
5,046
12,296
9,059
0
5,475
6,784
18,262
0
W
Tiamat
Taedai
Tiamat
6,517
321
0
2,788
5,585
2,907
530
3,300
2,285
44,634
0
W
7,726
2,279
0
2,294
7,701
2,819
0
903
6,764
0
33,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
36,201
264
Minions Killed
378
0
Camps Cleared
0
1,085,813
Distance Traveled
1,185,355
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,246
604
89
7
0
220,754
0
L
Aphrodite
5,604
467
19
2
0
213,182
0
L
Mulan
6,000
500
58
5
0
212,086
3
L
Ah Muzen Cab
5,705
475
54
5
0
201,340
0
L
Loki
5,659
472
44
4
0
238,451
5
W
Mulan
8,346
696
96
8
0
241,097
4
W
Cupid
7,093
591
101
8
0
209,048
6
W
Sobek
5,949
496
25
2
0
238,255
5
W
Tiamat
7,127
594
86
7
0
228,487
5
W
Da Ji
7,686
641
70
6
0
268,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role