Player Matchup

Cerberus
Cerberus
AoK Morda
Cerberus
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
427W - 461L
1,396 Elo+
Party 1
Cabrakan
Cabrakan
Hi_I_Am_Lucifer
Cabrakan
Level 159
God Stats
4W - 3L
1,514 SR
Queue Stats
436W - 480L
1,435 Elo+
Party 2
Chiron
Chiron
K_Mother_F_in_C
Chiron
Level 142
God Stats
5W - 9L
1,396 SR
Queue Stats
511W - 545L
1,470 Elo+
Party 2
Scylla
Scylla
TailsFarts01
Scylla
Level 124
God Stats
1W - 3L
1,386 SR
Queue Stats
328W - 344L
1,407 Elo+
Party 1
Fenrir
Fenrir
lvl70firemage
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,311 Elo+
Party 2
Team Averages
Level 114
1,459 SR
1,404 Elo+

VS

Team Averages
Level 80
1,325 SR
1,410 Elo+
Khepri
Khepri
B0WEVIL
Khepri
Level 73
God Stats
2W - 1L
1,580 SR
Queue Stats
43W - 53L
1,372 Elo+
Party 3
Kuzenbo
Kuzenbo
Codiclone
Kuzenbo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,457 Elo+
Party 3
Thoth
Thoth
Hcrisps
Thoth
Level 76
God Stats
1W - 5L
1,045 SR
Queue Stats
256W - 279L
1,399 Elo+
Solo
Nu Wa
Nu Wa
IxAM HUNTER
Nu Wa
Level 96
God Stats
1W - 1L
1,291 SR
Queue Stats
54W - 62L
1,397 Elo+
Solo
Izanami
Izanami
not a cop5216
Izanami
Level 65
God Stats
1W - 2L
1,212 SR
Queue Stats
52W - 50L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AoK Morda
Cerberus
18
5 / 7 / 19
11,934
746
15,722
29,639
35,403
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
17
1 / 10 / 17
9,852
616
7,583
20,684
20,451
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
8 / 4 / 19
12,411
776
29,882
15,149
6,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
20
7 / 8 / 10
12,368
773
13,247
15,719
5,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 7 / 11
10,767
673
13,589
16,100
8,161
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
B0WEVIL
Khepri
19
1 / 4 / 31
12,402
775
6,852
33,400
32,455
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Codiclone
Kuzenbo
17
1 / 6 / 21
11,260
704
10,286
20,158
31,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
Hcrisps
Thoth
18
5 / 9 / 15
11,960
748
14,150
15,252
5,880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 4 / 24
12,143
759
16,353
11,094
3,691
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
20
24 / 5 / 6
15,735
983
38,065
14,713
7,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
133
28
Kills
36
36
Deaths
28
76
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AoK Morda
Cerberus
5
7
19
2.07
W
Khepri
B0WEVIL
Khepri
1
4
31
4.13
W
Kuzenbo
Codiclone
Kuzenbo
1
6
21
1.92
W
Thoth
Hcrisps
Thoth
5
9
15
1.39
L
Cabrakan
1
10
17
0.95
W
5
4
24
4.25
L
8
4
19
4.38
L
Scylla
7
8
10
1.5
L
7
7
11
1.79
W
Izanami
24
5
6
5.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,023
Damage
85,706
97,291
Taken
94,617
75,807
Mitigated
80,575
28,598
Healing
29,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AoK Morda
Cerberus
15,722
769
1,382
9,844
29,639
35,403
0
12,873
16,766
44,709
0
W
Khepri
B0WEVIL
Khepri
6,852
1,065
541
11,168
33,400
32,455
453
10,165
23,235
17,720
0
W
Kuzenbo
Codiclone
Kuzenbo
10,286
3,778
1,235
1,965
20,158
31,349
604
7,068
11,338
19,482
0
W
Thoth
Hcrisps
Thoth
14,150
1,489
920
1,585
15,252
5,880
0
8,723
6,529
27,516
0
L
Cabrakan
7,583
585
804
2,442
20,684
20,451
60
9,347
11,337
16,605
0
W
16,353
4,017
2,721
4,088
11,094
3,691
1,124
5,292
5,802
31,668
0
L
29,882
8,883
4,084
4,723
15,149
6,402
97
7,202
7,947
0
51,324
L
Scylla
13,247
2,569
1,190
1,942
15,719
5,390
1,200
8,028
7,691
44,746
0
L
13,589
5,026
137
2,050
16,100
8,161
498
10,191
5,909
0
24,309
W
Izanami
38,065
21,571
1,685
3,557
14,713
7,200
3,738
5,304
9,409
0
77,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,332
Gold Earned
63,500
232
Minions Killed
174
0
Camps Cleared
0
1,200,923
Distance Traveled
1,346,955
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,934
746
62
4
0
239,454
2
W
Khepri
12,402
775
23
1
0
261,159
0
W
Kuzenbo
11,260
704
12
1
0
308,543
0
W
Thoth
11,960
748
34
2
0
246,908
0
L
Cabrakan
9,852
616
14
1
0
212,089
1
W
Nu Wa
12,143
759
24
2
0
302,160
3
L
Chiron
12,411
776
43
3
0
283,162
1
L
Scylla
12,368
773
89
6
0
198,630
3
L
Fenrir
10,767
673
24
2
0
267,588
0
W
Izanami
15,735
983
81
5
0
228,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role