Player Matchup

Hercules
Hercules
TX VIGILANTE
Hercules
Level 156
God Stats
2W - 1L
1,697 SR
Queue Stats
172W - 158L
1,536 Elo+
Party 3
Ne Zha
Ne Zha
The_White_Sir
Ne Zha
Level 29
God Stats
8W - 5L
1,632 SR
Queue Stats
43W - 48L
1,486 Elo+
Party 2
Medusa
Medusa
ThyGooglyMoogly
Medusa
Level 39
God Stats
3W - 7L
1,418 SR
Queue Stats
22W - 40L
1,343 Elo+
Party 2
Anubis
Anubis
lBlackiee ChaN
Anubis
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 50L
1,531 Elo+
Party 3
Baron Samedi
Baron Samedi
o Imperial
Baron Samedi
Level 29
God Stats
4W - 10L
1,398 SR
Queue Stats
112W - 91L
1,592 Elo+
Party 3
Team Averages
Level 78
1,529 SR
1,498 Elo+

VS

Team Averages
Level 84
1,523 SR
1,463 Elo+
Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
KillerZbr1
Ravana
Level 29
God Stats
2W - 1L
1,316 SR
Queue Stats
107W - 106L
1,427 Elo+
Party 1
Agni
Agni
pktwarrior14612
Agni
Level 28
God Stats
28W - 17L
1,538 SR
Queue Stats
56W - 64L
1,412 Elo+
Party 1
Chaac
Chaac
sYe DabCity
Chaac
Level 123
God Stats
1W - 1L
1,631 SR
Queue Stats
7W - 6L
1,440 Elo+
Solo
Atlas
Atlas
turtleking262
Atlas
Level 116
God Stats
25W - 20L
1,631 SR
Queue Stats
377W - 405L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
TX VIGILANTE
Hercules
7
0 / 3 / 2
4,543
454
3,217
11,429
4,686
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
0 / 4 / 0
5,196
520
3,009
8,099
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,460
446
4,298
5,538
1,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 3 / 0
4,675
468
1,515
5,723
1,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
o Imperial
Baron Samedi
9
0 / 2 / 0
5,217
522
4,592
5,501
4,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
5 / 0 / 1
6,930
693
5,576
5,233
1,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
KillerZbr1
Ravana
10
7 / 0 / 2
6,436
644
5,709
4,198
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 5
5,704
570
4,288
3,552
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
6,366
637
4,527
7,064
5,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 1 / 7
5,601
560
5,144
6,899
4,420
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
15
15
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
1
5.5
W
Ravana
KillerZbr1
Ravana
7
0
2
8
L
Hercules
TX VIGILANTE
Hercules
0
3
2
0.33
L
0
4
0
0
L
0
3
0
0
L
2
3
0
0.67
L
Baron Samedi
o Imperial
Baron Samedi
0
2
0
0
W
0
1
5
2.5
W
2
0
0
2
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
25,244
36,290
Taken
26,946
15,139
Mitigated
13,536
11,284
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,576
2,821
0
2,166
5,233
1,608
760
0
5,233
0
42,244
W
Ravana
KillerZbr1
Ravana
5,709
2,112
0
1,763
4,198
1,286
0
889
3,309
0
27,423
L
Hercules
TX VIGILANTE
Hercules
3,217
1,043
120
2,833
11,429
4,686
0
4,855
6,574
0
9,273
L
3,009
841
0
3,514
8,099
2,330
0
1,300
6,799
0
28,277
L
4,298
1,838
0
607
5,538
1,377
0
1,417
4,121
0
23,537
L
1,515
126
0
1,682
5,723
1,816
0
1,860
3,863
13,725
0
L
Baron Samedi
o Imperial
Baron Samedi
4,592
1,018
706
1,822
5,501
4,930
0
0
5,501
23,826
3,324
W
4,288
581
0
890
3,552
895
748
657
2,895
25,646
0
W
4,527
941
125
4,013
7,064
5,327
541
3,521
3,543
0
30,989
W
5,144
1,929
360
1,075
6,899
4,420
0
494
6,405
18,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,091
Gold Earned
31,037
198
Minions Killed
269
0
Camps Cleared
0
914,700
Distance Traveled
990,713
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,930
693
67
7
0
191,577
2
W
Ravana
6,436
644
54
5
0
229,329
1
L
Hercules
4,543
454
14
1
0
209,763
2
L
Ne Zha
5,196
520
70
7
0
202,102
0
L
Medusa
4,460
446
31
3
0
188,317
2
L
Anubis
4,675
468
26
3
0
149,298
1
L
Baron Samedi
5,217
522
57
6
0
165,220
0
W
Agni
5,704
570
48
5
0
166,613
2
W
Chaac
6,366
637
72
7
0
194,878
2
W
Atlas
5,601
560
28
3
0
208,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role