Player Matchup

Chaac
Chaac
Lla Croix
Chaac
Level 144
God Stats
6W - 1L
1,680 SR
Queue Stats
21W - 19L
1,445 Elo+
Party 2
Sol
Sol
PSwizzy9607
Sol
Level 49
God Stats
6W - 2L
1,239 SR
Queue Stats
19W - 17L
1,388 Elo+
Party 2
Izanami
Izanami
RSRiftw101
Izanami
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 192L
1,424 Elo+
Solo
Team Averages
Level 104
1,473 SR
1,419 Elo+

VS

Team Averages
Level 97
1,497 SR
1,508 Elo+
Achilles
Achilles
KOS Aces
Achilles
Level 67
God Stats
5W - 8L
1,483 SR
Queue Stats
94W - 88L
1,511 Elo+
Party 1
Fenrir
Fenrir
OCOF KoZa
Fenrir
Level 109
God Stats
1W - 2L
1,514 SR
Queue Stats
108W - 80L
1,528 Elo+
Party 1
Eset
Eset
Thxmsen
Eset
Level 116
God Stats
9W - 8L
1,494 SR
Queue Stats
276W - 276L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lla Croix
Chaac
18
6 / 4 / 6
13,614
681
23,497
24,875
30,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
3 / 7 / 5
12,017
601
13,780
15,527
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
RSRiftw101
Izanami
16
3 / 6 / 7
12,649
632
21,214
17,306
5,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KOS Aces
Achilles
17
10 / 2 / 6
12,755
638
19,426
28,226
40,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
OCOF KoZa
Fenrir
14
4 / 4 / 13
11,948
597
12,802
25,589
16,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
Thxmsen
Eset
15
3 / 6 / 11
11,917
596
17,822
17,992
7,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
12
Kills
17
17
Deaths
12
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
KOS Aces
Achilles
10
2
6
6.5
W
Chaac
Lla Croix
Chaac
6
4
6
2.25
L
Fenrir
OCOF KoZa
Fenrir
4
4
13
2.63
W
3
7
5
0.79
W
Izanami
RSRiftw101
Izanami
3
6
7
1.08
L
Eset
Thxmsen
Eset
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,491
Damage
50,050
57,708
Taken
71,807
40,013
Mitigated
64,395
21,618
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
KOS Aces
Achilles
19,426
2,831
1,032
4,119
28,226
40,681
138
5,689
21,828
4,521
31,845
W
Chaac
Lla Croix
Chaac
23,497
2,235
0
13,525
24,875
30,283
0
8,784
13,795
683
54,713
L
Fenrir
OCOF KoZa
Fenrir
12,802
2,292
0
5,978
25,589
16,710
0
5,896
19,085
0
30,431
W
13,780
3,897
0
6,408
15,527
4,418
357
3,842
10,849
36,237
0
W
Izanami
RSRiftw101
Izanami
21,214
15,658
0
1,685
17,306
5,312
2,385
5,427
10,542
0
73,431
L
Eset
Thxmsen
Eset
17,822
432
1,024
3,232
17,992
7,004
307
2,795
14,626
58,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,280
Gold Earned
36,620
224
Minions Killed
179
12
Camps Cleared
6
1,047,133
Distance Traveled
1,127,347
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,755
638
46
2
1
401,837
2
W
Chaac
13,614
681
71
4
4
383,233
2
L
Fenrir
11,948
597
42
2
1
357,131
3
W
Sol
12,017
601
37
2
3
340,082
0
W
Izanami
12,649
632
116
6
5
323,818
7
L
Eset
11,917
596
91
5
4
368,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role