Player Matchup

Mulan
Mulan
BLAZER_MC
Mulan
Level 58
God Stats
35W - 48L
1,429 SR
Queue Stats
187W - 230L
1,404 Elo+
Party 2
Baron Samedi
Baron Samedi
GoldPicerno
Baron Samedi
Level 109
God Stats
29W - 23L
1,508 SR
Queue Stats
139W - 134L
1,543 Elo+
Solo
Atlas
Atlas
KILLA_RANGER
Atlas
Level 65
God Stats
6W - 3L
1,764 SR
Queue Stats
178W - 223L
1,432 Elo+
Party 2
Chang'e
Chang'e
ProNeonRunner
Chang'e
Level 146
God Stats
1W - 2L
1,607 SR
Queue Stats
357W - 342L
1,539 Elo+
Solo
Cupid
Cupid
UgotBEEFson
Cupid
Level 88
God Stats
10W - 4L
1,680 SR
Queue Stats
220W - 265L
1,402 Elo+
Party 2
Team Averages
Level 93
1,598 SR
1,464 Elo+

VS

Team Averages
Level 106
1,464 SR
1,476 Elo+
Atlas
Atlas
AlucardPrimal
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 323L
1,409 Elo+
Solo
Medusa
Medusa
CherryKitsune
Medusa
Level 160
God Stats
35W - 39L
1,552 SR
Queue Stats
186W - 190L
1,482 Elo+
Party 1
Agni
Agni
DoubleTap20
Agni
Level 90
God Stats
3W - 2L
1,618 SR
Queue Stats
77W - 61L
1,545 Elo+
Solo
Bacchus
Bacchus
Fenaticc-_-
Bacchus
Level 85
God Stats
3W - 6L
1,230 SR
Queue Stats
395W - 350L
1,522 Elo+
Solo
Susano
Susano
ZeroAnguish
Susano
Level 127
God Stats
6W - 7L
1,420 SR
Queue Stats
239W - 266L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BLAZER_MC
Mulan
13
0 / 4 / 4
7,944
497
6,300
10,001
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
GoldPicerno
Baron Samedi
14
3 / 7 / 2
8,624
539
6,457
11,291
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 4 / 2
6,662
416
4,073
11,175
8,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
13
3 / 6 / 1
8,464
529
8,343
14,998
8,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 6 / 3
7,064
442
5,762
10,377
2,625
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 7
7,737
484
4,274
10,227
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
4 / 1 / 9
8,338
521
7,874
6,793
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
10 / 1 / 4
9,979
624
14,580
9,914
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Fenaticc-_-
Bacchus
14
4 / 4 / 4
8,541
534
9,957
12,738
11,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
15
7 / 2 / 7
9,327
583
7,966
11,806
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
11
Kills
27
27
Deaths
11
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
Mulan
BLAZER_MC
Mulan
0
4
4
0.5
W
4
1
9
8.5
W
10
1
4
12
W
Bacchus
Fenaticc-_-
Bacchus
4
4
4
1.5
L
Baron Samedi
GoldPicerno
Baron Samedi
3
7
2
0.57
L
3
4
2
1
L
Chang'e
3
6
1
0.58
L
2
6
3
0.58
W
Susano
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,935
Damage
44,651
57,842
Taken
51,478
28,838
Mitigated
26,622
16,560
Healing
15,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,274
1,265
0
2,844
10,227
5,513
0
2,400
7,785
28,439
0
L
Mulan
BLAZER_MC
Mulan
6,300
432
0
2,668
10,001
4,622
0
4,234
5,767
0
45,776
W
7,874
2,351
0
791
6,793
2,290
628
2,321
4,403
0
48,474
W
14,580
1,322
0
1,636
9,914
3,314
48
4,974
4,575
74,817
0
W
Bacchus
Fenaticc-_-
Bacchus
9,957
985
688
3,322
12,738
11,922
396
6,441
5,522
46,985
0
L
Baron Samedi
GoldPicerno
Baron Samedi
6,457
791
399
2,298
11,291
4,556
0
5,814
5,453
37,735
0
L
4,073
1,491
379
1,037
11,175
8,752
0
5,134
5,755
17,119
0
L
Chang'e
8,343
798
307
6,121
14,998
8,283
0
8,675
6,323
48,313
0
L
5,762
2,659
357
2,994
10,377
2,625
539
4,315
5,733
0
43,349
W
Susano
7,966
1,725
0
5,882
11,806
3,583
0
1,325
10,320
0
50,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,758
Gold Earned
43,922
390
Minions Killed
436
0
Camps Cleared
0
1,378,933
Distance Traveled
1,569,298
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,737
484
51
3
0
288,451
4
L
Mulan
7,944
497
94
6
0
315,272
1
W
Medusa
8,338
521
90
6
0
316,503
1
W
Agni
9,979
624
131
8
0
313,072
4
W
Bacchus
8,541
534
79
5
0
295,367
3
L
Baron Samedi
8,624
539
74
5
0
258,822
10
L
Atlas
6,662
416
24
2
0
273,486
5
L
Chang'e
8,464
529
116
7
0
254,068
1
L
Cupid
7,064
442
82
5
0
277,285
3
W
Susano
9,327
583
85
5
0
355,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role