Player Matchup

Sun Wukong
Sun Wukong
AdorkablePony
Sun Wukong
Level 126
God Stats
0W - 1L
1,103 SR
Queue Stats
151W - 148L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
Nhazul
Cthulhu
Level 29
God Stats
0W - 1L
1,730 SR
Queue Stats
4W - 6L
1,512 Elo+
Party 1
Bakasura
Bakasura
SkullBarrel
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,482 Elo+
Party 1
Team Averages
Level 61
1,444 SR
1,489 Elo+

VS

Team Averages
Level 121
1,626 SR
1,592 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
H0RYZIN
Anubis
Level 154
God Stats
40W - 11L
1,732 SR
Queue Stats
190W - 146L
1,676 Elo+
Party 2
Gilgamesh
Gilgamesh
LABATMAN17
Gilgamesh
Level 142
God Stats
18W - 10L
1,647 SR
Queue Stats
252W - 213L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdorkablePony
Sun Wukong
11
3 / 7 / 3
8,005
728
6,871
13,482
9,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Nhazul
Cthulhu
12
3 / 5 / 2
7,730
703
6,523
11,912
12,820
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
SkullBarrel
Bakasura
10
0 / 6 / 3
6,724
611
3,022
11,108
4,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
6 / 3 / 7
8,730
794
8,709
6,023
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
H0RYZIN
Anubis
13
5 / 2 / 11
8,751
796
12,058
7,347
3,275
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
LABATMAN17
Gilgamesh
13
7 / 1 / 11
9,074
825
11,201
10,571
6,574
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
18
18
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
3
7
3.17
L
Sun Wukong
AdorkablePony
Sun Wukong
3
7
3
0.64
W
Anubis
H0RYZIN
Anubis
5
2
11
5.25
W
Gilgamesh
LABATMAN17
Gilgamesh
7
1
11
12.5
L
Cthulhu
Nhazul
Cthulhu
3
5
2
0.8
L
Bakasura
SkullBarrel
Bakasura
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,416
Damage
31,968
36,502
Taken
23,941
26,290
Mitigated
12,284
3,186
Healing
6,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,709
6,090
0
585
6,023
2,435
904
1,737
3,971
0
32,305
L
Sun Wukong
AdorkablePony
Sun Wukong
6,871
836
0
1,042
13,482
9,028
0
4,738
8,744
0
15,770
W
Anubis
H0RYZIN
Anubis
12,058
948
0
3,444
7,347
3,275
618
1,645
5,404
44,664
0
W
Gilgamesh
LABATMAN17
Gilgamesh
11,201
2,351
394
2,514
10,571
6,574
423
3,422
6,754
2,562
25,461
L
Cthulhu
Nhazul
Cthulhu
6,523
723
160
0
11,912
12,820
0
4,932
6,980
25,619
0
L
Bakasura
SkullBarrel
Bakasura
3,022
1,804
0
1,984
11,108
4,442
0
4,046
7,062
0
6,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,459
Gold Earned
26,555
85
Minions Killed
147
1
Camps Cleared
8
540,249
Distance Traveled
577,298
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,730
794
50
5
2
193,790
4
L
Sun Wukong
8,005
728
20
2
1
177,586
2
W
Anubis
8,751
796
54
5
4
183,617
4
W
Gilgamesh
9,074
825
43
4
2
199,891
3
L
Cthulhu
7,730
703
44
4
0
181,470
2
L
Bakasura
6,724
611
21
2
0
181,193
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role