Player Matchup

Artemis
Artemis
FormidableEnigma
Artemis
Level 63
God Stats
0W - 2L
1,364 SR
Queue Stats
138W - 169L
1,426 Elo+
Party 3
Chaac
Chaac
Logan25X
Chaac
Level 53
God Stats
0W - 2L
1,457 SR
Queue Stats
31W - 36L
1,416 Elo+
Party 3
Atlas
Atlas
RyujinSenpai
Atlas
Level 89
God Stats
7W - 6L
1,634 SR
Queue Stats
100W - 105L
1,363 Elo+
Party 2
Nu Wa
Nu Wa
brattyhat161
Nu Wa
Level 106
God Stats
1W - 3L
1,393 SR
Queue Stats
99W - 90L
1,380 Elo+
Party 2
Ne Zha
Ne Zha
motherscience
Ne Zha
Level 38
God Stats
0W - 2L
1,727 SR
Queue Stats
68W - 66L
1,541 Elo+
Party 3
Team Averages
Level 70
1,515 SR
1,425 Elo+

VS

Team Averages
Level 71
1,485 SR
1,465 Elo+
Sol
Sol
BigHiefnar
Sol
Level 79
God Stats
12W - 11L
1,518 SR
Queue Stats
297W - 359L
1,432 Elo+
Solo
Mercury
Mercury
Punch Icon
Mercury
Level 78
God Stats
3W - 8L
1,414 SR
Queue Stats
27W - 29L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
TKG XGorilla
Danzaburou
Level 54
God Stats
24W - 24L
1,390 SR
Queue Stats
48W - 58L
1,418 Elo+
Party 1
Zhong Kui
Zhong Kui
iThrow4Dom
Zhong Kui
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 69L
1,614 Elo+
Party 1
Atlas
Atlas
o Gaymer x
Atlas
Level 119
God Stats
5W - 4L
1,603 SR
Queue Stats
127W - 131L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,837
484
2,631
5,404
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Logan25X
Chaac
8
0 / 3 / 0
4,601
460
378
4,259
2,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
2 / 1 / 1
5,123
512
4,165
6,826
2,561
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 2 / 1
4,678
468
2,736
3,903
1,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
3 / 4 / 3
5,921
592
5,202
8,565
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,182
618
4,531
5,941
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Punch Icon
Mercury
10
4 / 2 / 1
6,102
610
4,091
6,225
1,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
TKG XGorilla
Danzaburou
9
2 / 1 / 2
5,681
568
1,884
4,795
1,149
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
iThrow4Dom
Zhong Kui
12
3 / 0 / 1
7,033
703
3,060
3,921
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
8
0 / 1 / 6
5,352
535
2,824
4,718
2,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
12
12
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
0
2
2
0.5
L
Chaac
Logan25X
Chaac
0
3
0
0
W
Mercury
Punch Icon
Mercury
4
2
1
2.25
L
2
1
1
2.5
W
Danzaburou
TKG XGorilla
Danzaburou
2
1
2
3
L
1
2
1
0.75
W
Zhong Kui
iThrow4Dom
Zhong Kui
3
0
1
3.5
L
3
4
3
1.13
W
Atlas
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,112
Damage
16,390
28,957
Taken
25,600
10,569
Mitigated
10,156
8,149
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,531
1,812
57
2,635
5,941
1,787
441
2,672
3,269
26,126
3,435
L
2,631
949
0
1,282
5,404
1,624
0
1,242
4,162
0
22,567
L
Chaac
Logan25X
Chaac
378
0
0
819
4,259
2,735
0
2,476
1,783
0
15,739
W
Mercury
Punch Icon
Mercury
4,091
2,808
0
195
6,225
1,681
735
1,594
4,631
0
31,548
L
4,165
1,352
112
1,575
6,826
2,561
0
2,006
4,820
16,336
0
W
Danzaburou
TKG XGorilla
Danzaburou
1,884
749
0
1,118
4,795
1,149
860
968
3,827
0
24,733
L
2,736
931
0
931
3,903
1,010
442
1,246
2,657
15,350
0
W
Zhong Kui
iThrow4Dom
Zhong Kui
3,060
638
0
2,783
3,921
2,548
232
219
3,603
35,234
8,414
L
5,202
1,807
0
3,430
8,565
2,639
40
2,776
5,789
0
33,291
W
Atlas
2,824
873
236
1,207
4,718
2,991
0
1,448
3,270
10,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,160
Gold Earned
30,350
205
Minions Killed
271
0
Camps Cleared
0
865,847
Distance Traveled
1,028,965
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,182
618
64
6
0
186,310
0
L
Artemis
4,837
484
43
4
0
177,312
3
L
Chaac
4,601
460
36
4
0
163,065
2
W
Mercury
6,102
610
56
6
0
247,224
0
L
Atlas
5,123
512
34
3
0
204,574
3
W
Danzaburou
5,681
568
52
5
0
192,003
0
L
Nu Wa
4,678
468
29
3
0
116,356
2
W
Zhong Kui
7,033
703
83
8
0
196,577
1
L
Ne Zha
5,921
592
63
6
0
204,540
1
W
Atlas
5,352
535
16
2
0
206,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role