Player Matchup

Anhur
Anhur
AggieWarrior004
Anhur
Level 67
God Stats
4W - 6L
1,446 SR
Queue Stats
93W - 109L
1,438 Elo+
Solo
Sol
Sol
CycloneKaze
Sol
Level 149
God Stats
4W - 5L
1,509 SR
Queue Stats
176W - 151L
1,501 Elo+
Party 2
Chang'e
Chang'e
ShockingIceInu
Chang'e
Level 128
God Stats
5W - 1L
1,722 SR
Queue Stats
114W - 94L
1,589 Elo+
Party 2
Bastet
Bastet
XLoneSniperX1
Bastet
Level 45
God Stats
7W - 5L
1,276 SR
Queue Stats
110W - 133L
1,534 Elo+
Solo
Khepri
Khepri
Xx__Skyben14__Xx
Khepri
Level 109
God Stats
6W - 4L
1,521 SR
Queue Stats
23W - 16L
1,575 Elo+
Solo
Team Averages
Level 100
1,495 SR
1,527 Elo+

VS

Team Averages
Level 100
1,489 SR
1,489 Elo+
Sobek
Sobek
Caky98
Sobek
Level 125
God Stats
5W - 9L
1,387 SR
Queue Stats
245W - 243L
1,541 Elo+
Party 1
Izanami
Izanami
RugbyChief07
Izanami
Level 63
God Stats
7W - 5L
1,636 SR
Queue Stats
48W - 64L
1,390 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shock9354
Morgan Le Fay
Level 160
God Stats
1W - 3L
1,621 SR
Queue Stats
207W - 215L
1,471 Elo+
Party 1
Ratatoskr
Ratatoskr
SneakAPete
Ratatoskr
Level 129
God Stats
2W - 4L
1,302 SR
Queue Stats
320W - 306L
1,537 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
misaeuwu
Ah Muzen Cab
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 65L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,455
533
8,003
7,473
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 4
6,857
490
5,146
6,424
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 0 / 6
7,183
513
6,567
8,319
4,444
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 1 / 7
7,690
549
6,043
10,746
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 8
6,795
485
5,192
10,286
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Caky98
Sobek
11
2 / 3 / 3
7,134
510
4,697
12,823
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
RugbyChief07
Izanami
11
1 / 3 / 2
6,889
492
7,291
7,555
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Shock9354
Morgan Le Fay
11
1 / 5 / 0
6,310
451
6,587
10,241
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
SneakAPete
Ratatoskr
11
1 / 3 / 1
6,410
458
4,887
8,676
2,794
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
misaeuwu
Ah Muzen Cab
11
0 / 2 / 1
6,512
465
3,900
6,775
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
5
5
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Sobek
Caky98
Sobek
2
3
3
1.17
W
1
2
4
1.5
L
Izanami
RugbyChief07
Izanami
1
3
2
0.67
L
Morgan Le Fay
Shock9354
Morgan Le Fay
1
5
0
0.2
W
3
0
6
6
L
Ratatoskr
SneakAPete
Ratatoskr
1
3
1
0.5
W
6
1
7
9.5
W
1
1
8
5
L
Ah Muzen Cab
misaeuwu
Ah Muzen Cab
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,951
Damage
27,362
43,248
Taken
46,070
19,708
Mitigated
20,690
19,753
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,003
4,751
0
3,277
7,473
2,589
0
1,363
6,110
0
47,483
L
Sobek
Caky98
Sobek
4,697
293
0
4,375
12,823
10,582
0
3,845
8,978
11,651
0
W
5,146
1,543
0
2,165
6,424
2,350
1,423
1,011
5,369
36,579
4,342
L
Izanami
RugbyChief07
Izanami
7,291
4,614
0
2,271
7,555
1,791
266
2,355
5,200
0
57,052
L
Morgan Le Fay
Shock9354
Morgan Le Fay
6,587
469
55
2,059
10,241
3,249
24
3,686
6,555
32,052
0
W
6,567
600
542
4,010
8,319
4,444
534
2,914
5,093
35,035
0
L
Ratatoskr
SneakAPete
Ratatoskr
4,887
633
0
2,636
8,676
2,794
0
2,513
6,163
0
35,552
W
6,043
2,060
0
6,468
10,746
3,378
0
3,595
6,973
0
38,676
W
5,192
626
448
2,843
10,286
6,947
0
1,819
8,419
23,314
0
L
Ah Muzen Cab
misaeuwu
Ah Muzen Cab
3,900
1,334
0
1,490
6,775
2,274
920
4,090
2,685
0
37,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
33,255
358
Minions Killed
349
0
Camps Cleared
0
1,333,470
Distance Traveled
1,289,574
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,455
533
92
7
0
227,422
2
L
Sobek
7,134
510
13
1
0
262,734
3
W
Sol
6,857
490
93
7
0
263,658
7
L
Izanami
6,889
492
120
9
0
234,711
0
L
Morgan Le Fay
6,310
451
63
5
0
219,267
3
W
Chang'e
7,183
513
69
5
0
258,136
5
L
Ratatoskr
6,410
458
74
5
0
306,873
5
W
Bastet
7,690
549
84
6
0
314,407
2
W
Khepri
6,795
485
20
1
0
269,847
8
L
Ah Muzen Cab
6,512
465
79
6
0
265,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role