Player Matchup

Thanatos
Thanatos
Bigboss01050
Thanatos
Level 140
God Stats
7W - 6L
1,801 SR
Queue Stats
79W - 69L
1,633 Elo+
Party 2
Gilgamesh
Gilgamesh
DanTheMan7383
Gilgamesh
Level 81
God Stats
13W - 8L
1,702 SR
Queue Stats
377W - 387L
1,545 Elo+
Party 1
Chang'e
Chang'e
Fudcakes
Chang'e
Level 157
God Stats
0W - 2L
1,334 SR
Queue Stats
128W - 125L
1,603 Elo+
Party 2
Sol
Sol
JuicyLibatron
Sol
Level 123
God Stats
10W - 9L
1,614 SR
Queue Stats
677W - 607L
1,603 Elo+
Party 1
King Arthur
King Arthur
XpR1
King Arthur
Level 86
God Stats
12W - 14L
1,556 SR
Queue Stats
123W - 120L
1,615 Elo+
Party 2
Team Averages
Level 117
1,601 SR
1,600 Elo+

VS

Team Averages
Level 156
1,549 SR
1,595 Elo+
Zeus
Zeus
Babnel
Zeus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 187L
1,582 Elo+
Solo
Atlas
Atlas
Planettelex
Atlas
Level 157
God Stats
11W - 13L
1,483 SR
Queue Stats
454W - 396L
1,598 Elo+
Party 3
Bastet
Bastet
StrangerTruth
Bastet
Level 157
God Stats
7W - 4L
1,650 SR
Queue Stats
507W - 454L
1,593 Elo+
Party 3
Tyr
Tyr
ravenmurderer
Tyr
Level 160
God Stats
5W - 8L
1,474 SR
Queue Stats
381W - 371L
1,604 Elo+
Solo
Medusa
Medusa
softbutterbuns
Medusa
Level 160
God Stats
15W - 12L
1,641 SR
Queue Stats
514W - 499L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bigboss01050
Thanatos
12
5 / 3 / 4
7,675
548
6,392
10,437
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
DanTheMan7383
Gilgamesh
10
2 / 6 / 3
6,619
473
3,628
15,779
7,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Fudcakes
Chang'e
13
1 / 2 / 3
7,484
535
5,372
8,258
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 3
7,337
524
8,554
12,236
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
XpR1
King Arthur
12
2 / 5 / 0
7,593
542
5,388
12,371
7,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Babnel
Zeus
13
2 / 3 / 4
7,944
567
7,894
5,171
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
1 / 3 / 11
7,713
551
5,550
11,246
7,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 1 / 3
7,866
562
5,532
8,964
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
7 / 2 / 3
9,188
656
10,728
11,351
10,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 3 / 0
8,643
617
11,502
9,728
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
12
Kills
20
21
Deaths
12
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zeus
Babnel
Zeus
2
3
4
1.33
L
Thanatos
Bigboss01050
Thanatos
5
3
4
2.33
L
Gilgamesh
DanTheMan7383
Gilgamesh
2
6
3
0.58
L
Chang'e
Fudcakes
Chang'e
1
2
3
1.25
L
2
5
3
0.7
W
1
3
11
2.17
W
2
1
3
3.5
L
King Arthur
XpR1
King Arthur
2
5
0
0.4
W
7
2
3
4.25
W
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,334
Damage
41,206
59,081
Taken
46,460
22,809
Mitigated
26,330
19,854
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Babnel
Zeus
7,894
1,640
0
461
5,171
1,721
343
2,569
2,440
47,093
0
L
Thanatos
Bigboss01050
Thanatos
6,392
1,794
0
9,170
10,437
3,577
0
3,354
6,897
0
39,997
L
Gilgamesh
DanTheMan7383
Gilgamesh
3,628
439
0
1,572
15,779
7,349
0
5,626
9,944
0
20,345
L
Chang'e
Fudcakes
Chang'e
5,372
156
1,009
2,936
8,258
2,907
0
3,322
4,729
45,055
0
L
8,554
3,607
0
4,187
12,236
1,440
0
835
11,401
47,289
0
W
5,550
2,377
2,398
1,987
11,246
7,985
0
3,793
7,409
21,361
0
W
5,532
1,462
0
4,440
8,964
3,028
1
1,118
7,704
0
53,837
L
King Arthur
XpR1
King Arthur
5,388
1,020
0
980
12,371
7,536
0
1,997
9,826
2,508
39,062
W
10,728
895
0
4,592
11,351
10,012
656
1,151
9,611
11,108
43,666
W
11,502
5,658
0
3,208
9,728
3,584
488
5,618
4,110
0
67,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,708
Gold Earned
41,354
392
Minions Killed
457
0
Camps Cleared
0
1,387,716
Distance Traveled
1,342,047
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,944
567
117
8
0
228,410
4
L
Thanatos
7,675
548
72
5
0
304,559
1
L
Gilgamesh
6,619
473
34
2
0
268,033
3
L
Chang'e
7,484
535
122
9
0
289,065
6
L
Sol
7,337
524
71
5
0
249,139
0
W
Atlas
7,713
551
17
1
0
272,606
5
W
Bastet
7,866
562
108
8
0
326,058
0
L
King Arthur
7,593
542
93
7
0
276,920
2
W
Tyr
9,188
656
116
8
0
282,116
4
W
Medusa
8,643
617
99
7
0
232,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role