Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
DABKING__69
Fenrir
Silver I
Level 108
God Stats
0W - 3L
1,232 SR
Queue Stats
266W - 257L
1,360 MMR
Solo
Chronos
Chronos
Silver II
DestinR
Chronos
Silver II
Level 78
God Stats
0W - 1L
1,232 SR
Queue Stats
7W - 9L
1,407 MMR
Solo
Loki
Loki
Bronze III
HelenKeller62780
Loki
Bronze III
Level 66
God Stats
0W - 3L
1,409 SR
Queue Stats
0W - 6L
1,464 MMR
Party 1
Heimdallr
Heimdallr
Silver IV
ghostride26
Heimdallr
Silver IV
Level 80
God Stats
3W - 2L
1,593 SR
Queue Stats
7W - 17L
1,362 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,393 SR
1,419 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,572 SR
1,431 MMR
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Chainwaax
Nu Wa
Gold IV
Level 103
God Stats
46W - 30L
1,647 SR
Queue Stats
327W - 339L
1,465 MMR
Solo
Ymir
Ymir
Gold V
H8ED_AirRock
Ymir
Gold V
Level 138
God Stats
30W - 19L
1,630 SR
Queue Stats
444W - 464L
1,312 MMR
Solo
Da Ji
Da Ji
Gold V
Spiralls
Da Ji
Gold V
Level 156
God Stats
198W - 168L
1,584 SR
Queue Stats
709W - 704L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 3 / 2
8,757
515
5,631
12,437
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
12
2 / 4 / 1
7,251
427
5,398
15,380
7,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
DestinR
Chronos
14
1 / 2 / 4
7,759
456
6,628
15,347
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 6 / 0
6,815
401
3,019
12,646
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
ghostride26
Heimdallr
11
2 / 6 / 4
7,096
417
8,194
13,003
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Chang'eGebCliodhna

VS

Bans
ChaacAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
6 / 0 / 4
11,133
655
13,526
10,922
8,623
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
 
Charybdis
16
3 / 1 / 6
9,613
565
8,129
10,149
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Chainwaax
Nu Wa
16
2 / 3 / 9
9,992
588
17,409
8,554
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 3 / 7
8,296
488
3,931
14,167
13,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Spiralls
Da Ji
16
7 / 2 / 5
10,213
601
6,075
12,060
5,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
8
Kills
21
21
Deaths
9
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
2
1
W
King Arthur
 
King Arthur
6
0
4
8
W
Charybdis
 
Charybdis
3
1
6
6
W
Nu Wa
Chainwaax
Nu Wa
2
3
9
2.17
L
Fenrir
2
4
1
0.63
L
Chronos
DestinR
Chronos
1
2
4
1.5
W
3
3
7
2.17
L
1
6
0
0.17
W
Da Ji
Spiralls
Da Ji
7
2
5
4.75
L
Heimdallr
ghostride26
Heimdallr
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,870
Damage
49,070
68,813
Taken
55,852
29,377
Mitigated
33,396
19,005
Healing
19,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,631
1,259
0
4,958
12,437
10,885
0
3,171
9,100
0
62,553
W
King Arthur
 
King Arthur
13,526
1,224
0
5,559
10,922
8,623
0
1,124
9,458
9,632
70,457
W
Charybdis
 
Charybdis
8,129
3,967
0
5,656
10,149
3,563
3,883
812
9,337
0
72,663
W
Nu Wa
Chainwaax
Nu Wa
17,409
4,572
0
1,870
8,554
3,041
1,070
1,838
6,627
81,260
0
L
Fenrir
5,398
976
0
2,367
15,380
7,356
0
3,063
12,131
0
33,848
L
Chronos
DestinR
Chronos
6,628
2,270
0
6,653
15,347
4,453
0
6,636
8,299
57,813
0
W
3,931
1,192
0
3,758
14,167
13,167
428
1,752
12,303
19,460
0
L
3,019
528
0
3,770
12,646
3,039
0
3,589
8,828
0
29,002
W
Da Ji
Spiralls
Da Ji
6,075
841
0
2,560
12,060
5,002
37
1,102
10,916
0
71,148
L
Heimdallr
ghostride26
Heimdallr
8,194
4,023
0
1,257
13,003
3,644
0
6,107
6,660
0
29,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,678
Gold Earned
49,247
410
Minions Killed
565
0
Camps Cleared
0
1,504,408
Distance Traveled
1,657,582
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,757
515
142
8
0
315,269
4
W
King Arthur
11,133
655
160
9
0
358,670
6
W
Charybdis
9,613
565
118
7
0
322,507
4
W
Nu Wa
9,992
588
127
7
0
314,122
2
L
Fenrir
7,251
427
53
3
0
310,756
0
L
Chronos
7,759
456
102
6
0
295,077
5
W
Ymir
8,296
488
35
2
0
283,598
2
L
Loki
6,815
401
63
4
0
277,622
3
W
Da Ji
10,213
601
125
7
0
378,685
3
L
Heimdallr
7,096
417
50
3
0
305,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role