Player Matchup

Gilgamesh
Gilgamesh
JackRoldanEnPc
Gilgamesh
Level 8
God Stats
16W - 11L
1,628 SR
Queue Stats
80W - 43L
1,475 Elo+
Party 1
Pele
Pele
Sr_Fr4nk-09
Pele
Level 109
God Stats
12W - 6L
1,657 SR
Queue Stats
163W - 145L
1,452 Elo+
Party 1
Janus
Janus
coelhohenz
Janus
Level 105
God Stats
19W - 28L
1,394 SR
Queue Stats
363W - 380L
1,512 Elo+
Solo
Neith
Neith
dan_iel_14
Neith
Level 149
God Stats
34W - 23L
1,245 SR
Queue Stats
145W - 133L
1,443 Elo+
Party 1
Ares
Ares
leonel0727
Ares
Level 33
God Stats
31W - 31L
1,512 SR
Queue Stats
179W - 204L
1,371 Elo+
Solo
Team Averages
Level 81
1,487 SR
1,450 Elo+

VS

Team Averages
Level 84
1,482 SR
1,440 Elo+
Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Baliirion
Hera
Level 121
God Stats
1W - 2L
1,428 SR
Queue Stats
23W - 33L
1,465 Elo+
Party 3
Izanami
Izanami
DeathMemory
Izanami
Level 46
God Stats
25W - 28L
1,525 SR
Queue Stats
170W - 190L
1,446 Elo+
Solo
King Arthur
King Arthur
SCF_Mylo
King Arthur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 401L
1,405 Elo+
Party 2
Kuzenbo
Kuzenbo
takumichep-_-
Kuzenbo
Level 66
God Stats
1W - 2L
1,455 SR
Queue Stats
254W - 439L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JackRoldanEnPc
Gilgamesh
14
5 / 1 / 2
8,995
643
11,998
10,311
7,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
8 / 3 / 3
8,891
635
8,262
8,839
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
14
4 / 1 / 4
8,753
625
6,962
6,695
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
14
3 / 2 / 4
8,309
594
8,029
7,106
2,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 5
7,551
539
4,162
7,897
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 4 / 0
7,453
532
4,623
11,316
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
11
2 / 5 / 1
6,931
495
6,436
7,106
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
DeathMemory
Izanami
13
1 / 6 / 1
7,477
534
4,311
9,576
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
SCF_Mylo
King Arthur
11
2 / 5 / 1
7,087
506
6,619
12,513
8,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
9
0 / 2 / 3
5,863
419
3,516
14,072
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
22
Kills
10
10
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
0
1.25
L
Hera
2
5
1
0.5
L
Izanami
DeathMemory
Izanami
1
6
1
0.25
W
Gilgamesh
JackRoldanEnPc
Gilgamesh
5
1
2
6
L
King Arthur
SCF_Mylo
King Arthur
2
5
1
0.5
W
8
3
3
3.17
W
Janus
4
1
4
6
W
Neith
3
2
4
2.5
W
2
3
5
1.5
L
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,413
Damage
25,505
40,848
Taken
54,583
19,772
Mitigated
27,486
11,307
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,623
1,992
0
4,472
11,316
3,653
0
1,391
9,873
0
39,816
L
Hera
6,436
2,060
0
1,464
7,106
1,968
25
3,670
3,268
26,765
0
L
Izanami
DeathMemory
Izanami
4,311
3,228
0
762
9,576
2,733
21
1,057
8,519
0
54,512
W
Gilgamesh
JackRoldanEnPc
Gilgamesh
11,998
3,375
0
3,925
10,311
7,263
84
2,877
6,666
11,887
37,756
L
King Arthur
SCF_Mylo
King Arthur
6,619
631
0
2,232
12,513
8,757
0
2,807
9,689
4,988
24,990
W
8,262
2,522
0
2,772
8,839
3,207
41
902
7,778
0
47,172
W
Janus
6,962
80
0
591
6,695
2,407
0
3,487
3,069
58,966
0
W
Neith
8,029
2,303
0
2,307
7,106
2,491
2,832
2,676
4,326
0
66,334
W
4,162
351
0
1,712
7,897
4,404
45
1,085
6,628
19,023
0
L
Kuzenbo
3,516
1,446
564
5,144
14,072
10,375
12
5,024
8,998
13,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
34,811
476
Minions Killed
306
0
Camps Cleared
0
1,434,835
Distance Traveled
1,334,550
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,453
532
75
5
0
283,357
0
L
Hera
6,931
495
52
4
0
237,012
1
L
Izanami
7,477
534
106
8
0
251,035
3
W
Gilgamesh
8,995
643
119
9
0
285,901
3
L
King Arthur
7,087
506
55
4
0
279,462
0
W
Pele
8,891
635
74
5
0
312,772
3
W
Janus
8,753
625
116
8
0
321,585
11
W
Neith
8,309
594
131
9
0
247,306
3
W
Ares
7,551
539
36
3
0
267,271
6
L
Kuzenbo
5,863
419
18
1
0
283,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role