Player Matchup

Set
Set
GeTT x PoWNeD
Set
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 62L
1,422 Elo+
Solo
Ymir
Ymir
Provelone
Ymir
Level 81
God Stats
2W - 1L
1,788 SR
Queue Stats
123W - 126L
1,359 Elo+
Solo
Baron Samedi
Baron Samedi
alienovel
Baron Samedi
Level 82
God Stats
4W - 6L
1,649 SR
Queue Stats
469W - 523L
1,389 Elo+
Solo
Horus
Horus
st st studder
Horus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
554W - 611L
1,369 Elo+
Solo
Jing Wei
Jing Wei
xBloodGamingx
Jing Wei
Level 64
God Stats
3W - 3L
1,608 SR
Queue Stats
146W - 164L
1,320 Elo+
Solo
Team Averages
Level 88
1,609 SR
1,372 Elo+

VS

Team Averages
Level 88
1,448 SR
1,388 Elo+
Bastet
Bastet
 
Bastet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JEDI GzUS
Atlas
Level 89
God Stats
42W - 35L
1,392 SR
Queue Stats
489W - 576L
1,351 Elo+
Solo
Osiris
Osiris
Satanoos
Osiris
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,335 Elo+
Solo
Ra
Ra
Theylove jay686
Ra
Level 50
God Stats
2W - 3L
1,346 SR
Queue Stats
31W - 74L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,448
461
4,565
10,553
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ymir
10
0 / 2 / 1
5,524
395
2,625
8,489
6,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
alienovel
Baron Samedi
12
4 / 5 / 3
7,021
502
7,347
10,139
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 2 / 0
5,470
391
402
5,035
2,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
xBloodGamingx
Jing Wei
10
0 / 3 / 1
5,810
415
4,223
8,582
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 2 / 2
8,155
583
6,079
7,755
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
 
Cernunnos
12
2 / 1 / 3
7,528
538
4,901
8,040
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
JEDI GzUS
Atlas
11
1 / 0 / 5
6,741
482
5,864
4,778
2,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
Satanoos
Osiris
13
4 / 0 / 5
7,822
559
5,653
6,930
6,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 4 / 4
7,366
526
5,642
8,797
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
17
17
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
2
2
3.5
W
Cernunnos
 
Cernunnos
2
1
3
3.5
L
2
5
1
0.5
W
Atlas
JEDI GzUS
Atlas
1
0
5
3.5
L
Ymir
0
2
1
0.25
W
Osiris
Satanoos
Osiris
4
0
5
6.5
W
4
4
4
1.5
L
Baron Samedi
alienovel
Baron Samedi
4
5
3
1.1
L
0
2
0
0
L
Jing Wei
xBloodGamingx
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,162
Damage
28,139
42,798
Taken
36,300
18,814
Mitigated
16,355
7,751
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,079
1,025
640
2,809
7,755
2,498
0
1,341
6,361
0
44,864
W
Cernunnos
 
Cernunnos
4,901
2,353
0
3,659
8,040
2,404
1,536
2,004
5,794
0
42,945
L
4,565
2,061
0
2,948
10,553
3,436
0
2,262
8,135
0
24,881
W
Atlas
JEDI GzUS
Atlas
5,864
1,700
1,043
2,272
4,778
2,152
235
1,022
3,477
24,576
0
L
Ymir
2,625
189
0
460
8,489
6,754
0
2,798
5,294
16,170
0
W
Osiris
Satanoos
Osiris
5,653
2,196
0
500
6,930
6,454
1,494
1,726
5,095
0
34,716
W
5,642
536
1,165
4,215
8,797
2,847
1,382
2,895
5,601
30,918
0
L
Baron Samedi
alienovel
Baron Samedi
7,347
951
279
2,401
10,139
3,488
444
2,635
7,229
36,939
0
L
402
361
141
1,030
5,035
2,335
0
0
5,035
0
11,869
L
Jing Wei
xBloodGamingx
Jing Wei
4,223
2,935
58
434
8,582
2,801
305
2,655
5,599
0
34,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
37,612
230
Minions Killed
321
0
Camps Cleared
0
1,100,346
Distance Traveled
1,336,063
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,155
583
64
5
0
303,506
2
W
Cernunnos
7,528
538
83
6
0
246,444
6
L
Set
6,448
461
51
4
0
241,208
1
W
Atlas
6,741
482
34
2
0
269,459
1
L
Ymir
5,524
395
30
2
0
250,709
0
W
Osiris
7,822
559
76
5
0
259,251
4
W
Ra
7,366
526
64
5
0
257,403
4
L
Baron Samedi
7,021
502
54
4
0
235,490
11
L
Horus
5,470
391
27
2
0
143,753
1
L
Jing Wei
5,810
415
68
5
0
229,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role