Player Matchup

Baron Samedi
Baron Samedi
Foxd2010
Baron Samedi
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
86W - 134L
1,269 Elo+
Solo
Discordia
Discordia
SupremeProXO1
Discordia
Level 47
God Stats
1W - 1L
1,192 SR
Queue Stats
57W - 84L
1,254 Elo+
Solo
Neith
Neith
kibaorvlad
Neith
Level 103
God Stats
2W - 1L
1,422 SR
Queue Stats
135W - 164L
1,316 Elo+
Solo
Team Averages
Level 66
1,371 SR
1,280 Elo+

VS

Team Averages
Level 62
1,472 SR
1,375 Elo+
Izanami
Izanami
CHARMAR FARLAR
Izanami
Level 55
God Stats
3W - 3L
1,366 SR
Queue Stats
62W - 76L
1,378 Elo+
Party 1
Atlas
Atlas
HEADshotKING427
Atlas
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,231 Elo+
Solo
Sol
Sol
Sir Chud Boi
Sol
Level 90
God Stats
12W - 10L
1,550 SR
Queue Stats
193W - 180L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Foxd2010
Baron Samedi
12
6 / 4 / 8
8,265
827
8,102
8,316
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
SupremeProXO1
Discordia
10
1 / 2 / 7
6,938
694
4,955
6,126
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
14
10 / 0 / 8
9,338
934
12,951
8,455
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 1
7,065
707
5,496
10,910
3,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 7 / 3
6,001
600
3,247
10,108
5,475
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 5 / 3
6,531
653
7,940
9,529
3,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
6
6
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
Baron Samedi
Foxd2010
Baron Samedi
6
4
8
2.5
L
0
7
3
0.21
L
2
5
3
0.7
W
Discordia
SupremeProXO1
Discordia
1
2
7
2.25
W
Neith
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,008
Damage
16,683
22,897
Taken
30,547
8,177
Mitigated
12,506
8,248
Healing
2,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,496
4,113
0
1,898
10,910
3,797
0
5,750
5,160
0
15,589
W
Baron Samedi
Foxd2010
Baron Samedi
8,102
389
990
2,621
8,316
3,387
544
4,637
3,679
23,302
0
L
3,247
1,254
0
150
10,108
5,475
0
4,164
5,944
12,770
0
L
7,940
2,871
0
932
9,529
3,234
0
3,627
5,902
20,741
0
W
Discordia
SupremeProXO1
Discordia
4,955
977
0
774
6,126
1,853
612
3,392
2,734
12,219
0
W
Neith
12,951
5,275
0
3,863
8,455
2,937
1,294
3,623
4,832
0
35,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,541
Gold Earned
19,597
118
Minions Killed
80
6
Camps Cleared
3
534,874
Distance Traveled
433,402
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,065
707
35
4
0
148,193
0
W
Baron Samedi
8,265
827
30
3
3
177,758
2
L
Atlas
6,001
600
12
1
1
140,019
0
L
Sol
6,531
653
33
3
2
145,190
0
W
Discordia
6,938
694
23
2
0
167,038
0
W
Neith
9,338
934
65
7
3
190,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role