Player Matchup

Ullr
Ullr
Diamond I
arranobeltza33
Ullr
Diamond I
Level 86
God Stats
7W - 2L
1,750 SR
Queue Stats
72W - 40L
2,391 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 86
1,750 SR
2,391 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,445 SR
1,836 MMR
Medusa
Medusa
Gold II
Auldmans
Medusa
Gold II
Level 126
God Stats
0W - 1L
1,445 SR
Queue Stats
46W - 44L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,325
1,065
5,355
5,524
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
BellonaBakasuraHadesSkadiSol

VS

Bans
HeraAh Muzen CabKaliOlorunAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Auldmans
Medusa
7
1 / 3 / 0
4,547
909
2,474
6,167
2,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
Auldmans
Medusa
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,355
Damage
2,474
5,524
Taken
6,167
1,691
Mitigated
2,333
1,831
Healing
650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Auldmans
Medusa
2,474
1,194
0
650
6,167
2,333
0
0
6,167
0
13,123
W
5,355
1,930
0
1,831
5,524
1,691
0
778
4,746
0
21,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,325
Gold Earned
4,547
34
Minions Killed
21
6
Camps Cleared
0
97,545
Distance Traveled
103,013
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,547
909
21
4
0
103,013
2
W
Ullr
5,325
1,065
34
7
6
97,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role