Player Matchup

Odin
Odin
Alementor
Odin
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,302 Elo+
Solo
Ra
Ra
Jerg07
Ra
Level 118
God Stats
8W - 10L
1,426 SR
Queue Stats
459W - 464L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
SiuuR7
Baron Samedi
Level 89
God Stats
1W - 1L
1,297 SR
Queue Stats
117W - 109L
1,487 Elo+
Solo
Atlas
Atlas
Szkéda
Atlas
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 72L
1,507 Elo+
Solo
Apollo
Apollo
UltraBuild
Apollo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,394 Elo+
Solo
Team Averages
Level 103
1,445 SR
1,420 Elo+

VS

Team Averages
Level 77
1,440 SR
1,516 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Darkwolfwarrior
Tsukuyomi
Level 82
God Stats
82W - 82L
1,524 SR
Queue Stats
186W - 206L
1,519 Elo+
Party 1
Jormungandr
Jormungandr
EevolutionArmy
Jormungandr
Level 89
God Stats
22W - 27L
1,485 SR
Queue Stats
164W - 171L
1,520 Elo+
Party 1
Sol
Sol
Wildfire1973
Sol
Level 68
God Stats
11W - 16L
1,301 SR
Queue Stats
462W - 488L
1,571 Elo+
Solo
Charybdis
Charybdis
tempestad03
Charybdis
Level 51
God Stats
25W - 33L
1,391 SR
Queue Stats
84W - 109L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
6 / 1 / 11
11,059
1,106
14,319
12,548
17,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
17
4 / 0 / 10
10,683
1,068
7,959
8,967
3,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
SiuuR7
Baron Samedi
17
5 / 0 / 11
10,894
1,089
15,868
10,255
6,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Szkéda
Atlas
17
1 / 3 / 13
9,672
967
8,386
17,729
12,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
UltraBuild
Apollo
17
5 / 2 / 13
10,995
1,100
12,163
12,834
5,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

246

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
1 / 5 / 5
9,426
943
15,472
10,122
4,665
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Darkwolfwarrior
Tsukuyomi
16
2 / 9 / 4
9,794
979
15,547
16,612
7,893
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
EevolutionArmy
Jormungandr
16
1 / 1 / 4
9,954
995
7,554
12,741
16,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 4 / 4
9,358
936
8,788
13,384
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
tempestad03
Charybdis
16
1 / 2 / 4
9,755
976
12,206
9,607
4,571
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
21
Kills
6
6
Deaths
21
58
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
5
0.7
W
Odin
6
1
11
11.5
L
Tsukuyomi
Darkwolfwarrior
Tsukuyomi
2
9
4
0.44
L
Jormungandr
EevolutionArmy
Jormungandr
1
1
4
3
W
Ra
4
0
10
9
W
Baron Samedi
SiuuR7
Baron Samedi
5
0
11
10.5
W
Atlas
Szkéda
Atlas
1
3
13
2.5
W
Apollo
UltraBuild
Apollo
5
2
13
5.75
L
1
4
4
0.75
L
Charybdis
tempestad03
Charybdis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,695
Damage
59,567
62,333
Taken
62,466
45,074
Mitigated
40,304
22,563
Healing
3,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
15,472
5,076
0
1,559
10,122
4,665
0
4,387
5,524
0
34,358
W
Odin
14,319
2,067
0
2,572
12,548
17,718
0
3,656
8,892
0
26,419
L
Tsukuyomi
Darkwolfwarrior
Tsukuyomi
15,547
1,847
0
18
16,612
7,893
0
8,813
7,032
0
28,700
L
Jormungandr
EevolutionArmy
Jormungandr
7,554
682
207
135
12,741
16,813
0
5,578
6,666
41,289
0
W
Ra
7,959
549
4,012
2,775
8,967
3,779
0
2,797
6,170
33,501
0
W
Baron Samedi
SiuuR7
Baron Samedi
15,868
1,720
4,722
6,144
10,255
6,231
0
2,393
7,862
35,911
0
W
Atlas
Szkéda
Atlas
8,386
1,894
0
1,372
17,729
12,013
0
4,361
13,368
13,994
0
W
Apollo
UltraBuild
Apollo
12,163
6,978
0
966
12,834
5,333
0
2,465
10,369
0
28,505
L
8,788
2,563
0
1,314
13,384
6,362
0
6,282
6,764
19,590
2,118
L
Charybdis
tempestad03
Charybdis
12,206
7,295
0
527
9,607
4,571
0
6,181
3,244
0
31,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,303
Gold Earned
48,287
226
Minions Killed
224
9
Camps Cleared
6
1,095,384
Distance Traveled
936,988
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,426
943
21
2
1
162,775
0
W
Odin
11,059
1,106
41
4
0
227,452
0
L
Tsukuyomi
9,794
979
29
3
3
207,439
1
L
Jormungandr
9,954
995
83
8
1
205,923
0
W
Ra
10,683
1,068
69
7
1
233,998
0
W
Baron Samedi
10,894
1,089
60
6
1
206,043
0
W
Atlas
9,672
967
19
2
1
203,356
0
W
Apollo
10,995
1,100
37
4
6
224,535
0
L
Sol
9,358
936
27
3
1
162,558
1
L
Charybdis
9,755
976
64
6
0
198,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role