Player Matchup

Zeus
Zeus
Gold V
Chaz_Goldstein
Zeus
Gold V
Level 107
God Stats
21W - 20L
1,600 SR
Queue Stats
208W - 254L
1,435 MMR
Solo
Izanami
Izanami
Silver IV
PetersTheBoi
Izanami
Silver IV
Level 81
God Stats
214W - 220L
1,483 SR
Queue Stats
315W - 377L
857 MMR
Solo
Bacchus
Bacchus
Gold V
whosthatcoolguy
Bacchus
Gold V
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
323W - 344L
1,080 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,528 SR
1,124 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,462 SR
1,170 MMR
Chaac
Chaac
Silver IV
QARAQ
Chaac
Silver IV
Level 114
God Stats
124W - 102L
1,480 SR
Queue Stats
498W - 399L
655 MMR
Solo
Chiron
Chiron
Gold IV
Reniverse
Chiron
Gold IV
Level 109
God Stats
0W - 3L
1,407 SR
Queue Stats
96W - 85L
1,486 MMR
Party 1
Sol
Sol
Silver II
Xxjorgefdz22xX
Sol
Silver II
Level 83
God Stats
2W - 5L
1,500 SR
Queue Stats
71W - 68L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 2
10,090
776
15,105
8,872
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
PetersTheBoi
Izanami
14
1 / 1 / 9
8,822
679
6,623
7,960
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 9
9,081
699
6,736
12,340
13,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GilgameshArtioCthulhuCerberus

VS

Bans
MedusaAphroditeAchillesGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
QARAQ
Chaac
11
2 / 4 / 3
7,946
611
8,480
14,924
10,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
Reniverse
Chiron
12
2 / 3 / 4
7,900
608
6,701
9,796
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 4
8,118
624
7,388
9,762
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
11
Kills
6
6
Deaths
11
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
3
2
3.33
W
Izanami
PetersTheBoi
Izanami
1
1
9
5.5
L
Chaac
QARAQ
Chaac
2
4
3
0.88
L
Chiron
Reniverse
Chiron
2
3
4
1.33
L
2
4
4
1
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,464
Damage
22,569
29,172
Taken
34,482
19,991
Mitigated
16,946
7,230
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,105
960
0
1,610
8,872
2,838
930
2,556
6,202
33,287
0
W
Izanami
PetersTheBoi
Izanami
6,623
3,781
779
3,250
7,960
3,206
1,963
2,163
5,632
0
51,180
L
Chaac
QARAQ
Chaac
8,480
800
0
3,968
14,924
10,387
0
8,441
6,483
0
25,771
L
Chiron
Reniverse
Chiron
6,701
2,172
396
1,714
9,796
3,603
102
7,420
2,375
0
22,818
L
7,388
1,198
0
2,757
9,762
2,956
691
6,614
3,148
25,869
2,006
W
6,736
470
0
1,591
12,340
13,947
64
2,746
9,138
11,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,993
Gold Earned
23,964
150
Minions Killed
139
7
Camps Cleared
4
723,695
Distance Traveled
612,450
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,090
776
45
3
2
224,978
4
W
Izanami
8,822
679
101
8
5
246,389
3
L
Chaac
7,946
611
45
3
2
197,323
6
L
Chiron
7,900
608
42
3
0
206,363
3
L
Sol
8,118
624
52
4
2
208,764
2
W
Bacchus
9,081
699
4
0
0
252,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role