Player Matchup

Anubis
Anubis
PontiffinPain
Anubis
Level 26
God Stats
20W - 8L
1,737 SR
Queue Stats
22W - 9L
1,681 Elo+
Party 1
Sobek
Sobek
Torbs94
Sobek
Level 47
God Stats
4W - 0L
1,491 SR
Queue Stats
125W - 143L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
V3r0y3n
Gilgamesh
Level 57
God Stats
23W - 10L
1,675 SR
Queue Stats
45W - 49L
1,505 Elo+
Party 1
Team Averages
Level 43
1,634 SR
1,561 Elo+

VS

Team Averages
Level 56
1,465 SR
1,487 Elo+
Anhur
Anhur
Azazelski
Anhur
Level 45
God Stats
5W - 7L
1,395 SR
Queue Stats
24W - 20L
1,485 Elo+
Solo
Jormungandr
Jormungandr
elmasxddd
Jormungandr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
ikermateo
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 82L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 9
11,599
682
16,371
14,241
7,576
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
Torbs94
Sobek
15
2 / 1 / 14
12,149
715
6,754
18,148
23,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
V3r0y3n
Gilgamesh
16
12 / 2 / 4
12,722
748
20,084
12,375
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Azazelski
Anhur
13
3 / 7 / 4
10,506
618
13,701
14,576
3,988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
elmasxddd
Jormungandr
13
0 / 6 / 5
10,213
601
10,540
19,699
19,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
ikermateo
Cthulhu
13
4 / 6 / 3
11,062
651
11,264
17,730
11,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
19
Kills
7
7
Deaths
19
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
Azazelski
Anhur
3
7
4
0.71
W
5
4
9
2.38
W
Sobek
Torbs94
Sobek
2
1
14
9
W
Gilgamesh
V3r0y3n
Gilgamesh
12
2
4
7
L
Jormungandr
elmasxddd
Jormungandr
0
6
5
0.42
L
Cthulhu
ikermateo
Cthulhu
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,209
Damage
35,505
44,764
Taken
52,005
37,144
Mitigated
35,316
16,984
Healing
6,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Azazelski
Anhur
13,701
6,594
0
1,922
14,576
3,988
546
8,492
5,852
0
32,948
W
16,371
1,242
0
6,270
14,241
7,576
1,412
7,109
7,132
55,559
0
W
Sobek
Torbs94
Sobek
6,754
521
448
7,798
18,148
23,123
362
8,786
9,362
23,500
0
W
Gilgamesh
V3r0y3n
Gilgamesh
20,084
9,065
0
2,468
12,375
6,445
1,499
6,746
5,629
0
49,344
L
Jormungandr
elmasxddd
Jormungandr
10,540
2,356
0
2,925
19,699
19,700
0
8,850
10,330
35,105
0
L
Cthulhu
ikermateo
Cthulhu
11,264
562
294
1,004
17,730
11,628
60
6,125
11,348
25,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,470
Gold Earned
31,781
165
Minions Killed
142
11
Camps Cleared
5
904,675
Distance Traveled
817,886
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,506
618
48
3
1
257,895
3
W
Anubis
11,599
682
92
5
5
256,424
4
W
Sobek
12,149
715
26
2
0
313,858
6
W
Gilgamesh
12,722
748
47
3
6
334,393
8
L
Jormungandr
10,213
601
51
3
0
270,761
2
L
Cthulhu
11,062
651
43
3
4
289,230
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role