Player Matchup

Hercules
Hercules
 
Hercules
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BloobKing
Chiron
Level 112
God Stats
6W - 4L
1,636 SR
Queue Stats
475W - 447L
1,560 Elo+
Party 1
Freya
Freya
SaintMemeus
Freya
Level 64
God Stats
14W - 13L
1,480 SR
Queue Stats
168W - 166L
1,535 Elo+
Party 2
Xing Tian
Xing Tian
Shrexxy
Xing Tian
Level 44
God Stats
7W - 10L
1,737 SR
Queue Stats
87W - 70L
1,569 Elo+
Solo
Awilix
Awilix
TheMightyBulk
Awilix
Level 127
God Stats
15W - 14L
1,482 SR
Queue Stats
150W - 146L
1,514 Elo+
Party 2
Team Averages
Level 82
1,567 SR
1,536 Elo+

VS

Team Averages
Level 73
1,576 SR
1,511 Elo+
Yemoja
Yemoja
Cabrakabama
Yemoja
Level 146
God Stats
3W - 2L
1,586 SR
Queue Stats
40W - 32L
1,459 Elo+
Solo
Sol
Sol
GreenUltraAcid
Sol
Level 38
God Stats
7W - 5L
1,587 SR
Queue Stats
66W - 93L
1,415 Elo+
Solo
Fenrir
Fenrir
Kratomus
Fenrir
Level 49
God Stats
9W - 13L
1,352 SR
Queue Stats
48W - 65L
1,454 Elo+
Solo
Poseidon
Poseidon
Smürfie2
Poseidon
Level 98
God Stats
9W - 9L
1,625 SR
Queue Stats
698W - 724L
1,547 Elo+
Solo
Ullr
Ullr
bandoleroplayero
Ullr
Level 36
God Stats
3W - 2L
1,732 SR
Queue Stats
88W - 65L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 1 / 16
9,133
537
5,001
18,196
17,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
BloobKing
Chiron
18
11 / 1 / 8
11,429
672
17,955
12,451
5,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 10
9,394
553
5,414
9,858
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Shrexxy
Xing Tian
16
4 / 6 / 8
10,149
597
7,964
17,180
10,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 4 / 5
10,107
595
14,168
12,619
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 4 / 3
8,341
491
5,234
17,048
16,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 7 / 1
7,990
470
11,157
12,619
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Kratomus
Fenrir
13
8 / 8 / 4
8,960
527
9,585
15,460
8,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poseidon
Smürfie2
Poseidon
13
3 / 2 / 7
8,571
504
9,537
6,680
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 6 / 4
8,690
511
7,674
13,891
4,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
36
25
Kills
17
17
Deaths
27
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
16
8
W
Chiron
BloobKing
Chiron
11
1
8
15
L
Yemoja
1
4
3
0.63
L
2
7
1
0.36
L
Fenrir
Kratomus
Fenrir
8
8
4
1.25
W
3
5
10
1.6
W
Xing Tian
Shrexxy
Xing Tian
4
6
8
1.33
L
Poseidon
Smürfie2
Poseidon
3
2
7
3.25
W
7
4
5
2.38
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,502
Damage
43,187
70,304
Taken
65,698
41,100
Mitigated
39,973
20,694
Healing
16,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,001
1,512
0
6,525
18,196
17,779
103
7,921
10,011
0
22,949
W
Chiron
BloobKing
Chiron
17,955
5,866
996
3,912
12,451
5,064
2,746
6,788
5,663
0
78,174
L
Yemoja
5,234
1,370
1,742
3,498
17,048
16,597
0
1,894
15,154
26,905
0
L
11,157
3,445
0
3,455
12,619
7,194
0
2,412
10,207
39,949
4,866
L
Fenrir
Kratomus
Fenrir
9,585
2,777
0
2,960
15,460
8,357
288
3,623
11,837
0
43,535
W
5,414
2,068
0
3,236
9,858
3,174
1,543
1,607
8,215
45,536
0
W
Xing Tian
Shrexxy
Xing Tian
7,964
510
183
2,468
17,180
10,874
802
5,892
10,765
50,662
0
L
Poseidon
Smürfie2
Poseidon
9,537
1,422
0
2,230
6,680
2,869
646
2,388
4,292
55,573
0
W
14,168
5,670
0
3,374
12,619
4,209
3,164
1,900
10,682
0
67,289
L
7,674
2,968
0
2,883
13,891
4,956
514
3,061
10,830
0
57,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,212
Gold Earned
42,552
472
Minions Killed
401
0
Camps Cleared
0
1,690,161
Distance Traveled
1,489,262
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,133
537
38
2
0
360,133
2
W
Chiron
11,429
672
126
7
0
329,692
1
L
Yemoja
8,341
491
33
2
0
313,160
3
L
Sol
7,990
470
78
5
0
296,544
3
L
Fenrir
8,960
527
81
5
0
300,152
2
W
Freya
9,394
553
82
5
0
312,725
3
W
Xing Tian
10,149
597
111
7
0
323,528
2
L
Poseidon
8,571
504
106
6
0
274,757
7
W
Awilix
10,107
595
115
7
0
364,083
5
L
Ullr
8,690
511
103
6
0
304,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role