Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Frankey
Chronos
Level 135
God Stats
3W - 2L
1,544 SR
Queue Stats
150W - 87L
1,687 Elo+
Solo
Charybdis
Charybdis
Mieshkae
Charybdis
Level 160
God Stats
3W - 3L
1,607 SR
Queue Stats
987W - 1,021L
1,548 Elo+
Solo
Cabrakan
Cabrakan
SSupremeQuality
Cabrakan
Level 150
God Stats
5W - 7L
1,438 SR
Queue Stats
633W - 555L
1,609 Elo+
Solo
Team Averages
Level 138
1,518 SR
1,569 Elo+

VS

Team Averages
Level 152
1,597 SR
1,658 Elo+
Cerberus
Cerberus
DeeBundles
Cerberus
Level 160
God Stats
3W - 1L
1,677 SR
Queue Stats
93W - 76L
1,623 Elo+
Solo
Nox
Nox
HendoBomb
Nox
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 33L
1,644 Elo+
Party 1
Cliodhna
Cliodhna
Imfaintly
Cliodhna
Level 160
God Stats
2W - 1L
1,700 SR
Queue Stats
511W - 406L
1,735 Elo+
Solo
Anhur
Anhur
Trapletic
Anhur
Level 153
God Stats
3W - 3L
1,570 SR
Queue Stats
50W - 46L
1,636 Elo+
Party 1
Jormungandr
Jormungandr
smirkaholic
Jormungandr
Level 128
God Stats
2W - 1L
1,536 SR
Queue Stats
118W - 85L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
8 / 6 / 7
11,280
806
14,167
13,345
5,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
 
Baba Yaga
17
4 / 7 / 9
10,853
775
14,710
13,232
7,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Frankey
Chronos
16
0 / 6 / 12
9,445
675
10,779
15,057
4,830
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Mieshkae
Charybdis
17
5 / 7 / 10
10,921
780
17,078
13,836
5,003
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
19
3 / 6 / 11
10,978
784
6,012
18,248
25,267
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeeBundles
Cerberus
17
2 / 5 / 14
10,393
742
10,772
18,911
18,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
6 / 4 / 18
11,850
846
6,345
8,756
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Imfaintly
Cliodhna
18
10 / 5 / 13
11,651
832
20,589
20,009
10,870
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Trapletic
Anhur
20
10 / 4 / 10
11,663
833
13,498
13,759
6,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
smirkaholic
Jormungandr
19
4 / 3 / 23
11,976
855
14,183
15,114
20,766
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
110
20
Kills
32
32
Deaths
21
49
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
8
6
7
1.92
L
Baba Yaga
 
Baba Yaga
4
7
9
1.21
W
Cerberus
DeeBundles
Cerberus
2
5
14
1.8
L
Chronos
Frankey
Chronos
0
6
12
1
W
6
4
18
3.75
W
Cliodhna
Imfaintly
Cliodhna
10
5
13
3.3
L
Charybdis
Mieshkae
Charybdis
5
7
10
1.43
L
Cabrakan
3
6
11
1.42
W
Anhur
Trapletic
Anhur
10
4
10
3.75
W
Jormungandr
smirkaholic
Jormungandr
4
3
23
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,746
Damage
65,387
73,718
Taken
76,549
47,791
Mitigated
59,917
16,986
Healing
34,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
14,167
3,078
601
2,625
13,345
5,272
1,207
5,512
7,506
0
30,700
L
Baba Yaga
 
Baba Yaga
14,710
147
1,035
2,437
13,232
7,419
174
4,488
8,328
30,983
0
W
Cerberus
DeeBundles
Cerberus
10,772
118
2,704
7,869
18,911
18,568
78
7,008
11,903
20,188
0
L
Chronos
Frankey
Chronos
10,779
2,780
78
3,033
15,057
4,830
1,230
7,499
7,291
30,825
0
W
6,345
458
3,225
1,445
8,756
3,706
1,048
3,991
4,765
27,039
0
W
Cliodhna
Imfaintly
Cliodhna
20,589
2,307
287
8,080
20,009
10,870
1,109
9,103
10,906
0
28,070
L
Charybdis
Mieshkae
Charybdis
17,078
6,663
23
1,506
13,836
5,003
1,058
6,492
7,018
0
26,803
L
Cabrakan
6,012
693
2,456
3,192
18,248
25,267
252
6,437
11,022
9,005
0
W
Anhur
Trapletic
Anhur
13,498
7,087
0
3,968
13,759
6,007
2,430
6,111
7,648
0
32,108
W
Jormungandr
smirkaholic
Jormungandr
14,183
1,155
1,820
4,713
15,114
20,766
426
5,288
9,826
34,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,477
Gold Earned
57,533
149
Minions Killed
182
0
Camps Cleared
0
1,148,901
Distance Traveled
1,236,981
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,280
806
18
1
0
241,894
1
L
Baba Yaga
10,853
775
39
3
0
234,607
1
W
Cerberus
10,393
742
24
2
0
251,963
2
L
Chronos
9,445
675
61
4
0
231,423
3
W
Nox
11,850
846
61
4
0
260,012
0
W
Cliodhna
11,651
832
22
2
0
267,939
0
L
Charybdis
10,921
780
27
2
0
203,473
1
L
Cabrakan
10,978
784
4
0
0
237,504
2
W
Anhur
11,663
833
43
3
0
206,870
0
W
Jormungandr
11,976
855
32
2
0
250,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role