Player Matchup

Jing Wei
Jing Wei
Deadmarcus12
Jing Wei
Level 48
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 7L
1,094 Elo+
Party 1
Kukulkan
Kukulkan
Im cool3740
Kukulkan
Level 11
God Stats
0W - 2L
1,802 SR
Queue Stats
0W - 6L
1,201 Elo+
Party 1
Medusa
Medusa
InkDLC
Medusa
Level 15
God Stats
0W - 2L
1,665 SR
Queue Stats
0W - 3L
1,094 Elo+
Party 1
Team Averages
Level 25
1,697 SR
1,129 Elo+

VS

Team Averages
Level 69
1,327 SR
1,252 Elo+
Apollo
Apollo
PayterTott
Apollo
Level 65
God Stats
1W - 1L
1,602 SR
Queue Stats
40W - 51L
1,310 Elo+
Party 2
Mercury
Mercury
R6 Tsunami
Mercury
Level 29
God Stats
3W - 7L
1,125 SR
Queue Stats
65W - 80L
1,258 Elo+
Party 2
Achilles
Achilles
gmaggia
Achilles
Level 113
God Stats
20W - 59L
1,254 SR
Queue Stats
557W - 1,078L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Deadmarcus12
Jing Wei
11
3 / 5 / 4
8,295
691
6,249
10,657
3,340
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Im cool3740
Kukulkan
11
2 / 4 / 4
8,205
684
2,727
9,028
2,952
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
InkDLC
Medusa
9
1 / 12 / 3
7,535
628
4,381
11,732
3,139
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
PayterTott
Apollo
13
5 / 2 / 9
9,261
772
9,354
7,109
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
R6 Tsunami
Mercury
12
8 / 3 / 5
9,204
767
6,191
8,861
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
gmaggia
Achilles
11
6 / 2 / 6
8,925
744
7,073
9,688
8,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
6
Kills
19
21
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Deadmarcus12
Jing Wei
3
5
4
1
L
Kukulkan
Im cool3740
Kukulkan
2
4
4
1
L
Medusa
InkDLC
Medusa
1
12
3
0.21
W
Apollo
PayterTott
Apollo
5
2
9
4.75
W
Mercury
R6 Tsunami
Mercury
8
3
5
3.5
W
Achilles
gmaggia
Achilles
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,357
Damage
22,618
31,417
Taken
25,658
9,431
Mitigated
14,272
322
Healing
3,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Deadmarcus12
Jing Wei
6,249
3,598
0
0
10,657
3,340
8
0
10,578
0
15,475
L
Kukulkan
Im cool3740
Kukulkan
2,727
1,097
0
322
9,028
2,952
129
0
8,827
15,520
0
L
Medusa
InkDLC
Medusa
4,381
1,754
0
0
11,732
3,139
0
0
11,446
0
7,315
W
Apollo
PayterTott
Apollo
9,354
3,836
0
569
7,109
2,660
1,595
630
6,479
0
34,610
W
Mercury
R6 Tsunami
Mercury
6,191
3,311
0
1,229
8,861
2,859
367
682
7,894
0
21,392
W
Achilles
gmaggia
Achilles
7,073
2,274
0
1,561
9,688
8,753
372
2,348
7,340
0
25,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,035
Gold Earned
27,390
58
Minions Killed
112
1
Camps Cleared
7
574,356
Distance Traveled
674,713
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,295
691
25
2
0
240,208
2
L
Kukulkan
8,205
684
26
2
1
197,142
0
L
Medusa
7,535
628
7
1
0
137,006
0
W
Apollo
9,261
772
49
4
2
203,870
1
W
Mercury
9,204
767
34
3
3
237,686
0
W
Achilles
8,925
744
29
2
2
233,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role