Player Matchup

Chaac
Chaac
AldosChikens
Chaac
Level 115
God Stats
39W - 18L
1,626 SR
Queue Stats
159W - 135L
1,498 Elo+
Solo
Fenrir
Fenrir
DEmoLEdorLIVEXD
Fenrir
Level 115
God Stats
6W - 8L
1,501 SR
Queue Stats
107W - 125L
1,464 Elo+
Party 2
Merlin
Merlin
Fredy_CWL
Merlin
Level 104
God Stats
8W - 9L
1,489 SR
Queue Stats
408W - 472L
1,425 Elo+
Party 2
Skadi
Skadi
bryan_2112gg
Skadi
Level 74
God Stats
11W - 12L
1,418 SR
Queue Stats
226W - 296L
1,408 Elo+
Party 2
Ares
Ares
xxxxMOGARxxxx
Ares
Level 107
God Stats
9W - 5L
1,613 SR
Queue Stats
69W - 61L
1,470 Elo+
Solo
Team Averages
Level 103
1,530 SR
1,453 Elo+

VS

Team Averages
Level 105
1,576 SR
1,488 Elo+
Pele
Pele
Hunter Newcombe
Pele
Level 104
God Stats
9W - 8L
1,507 SR
Queue Stats
340W - 341L
1,520 Elo+
Solo
Neith
Neith
RobedToe
Neith
Level 128
God Stats
9W - 10L
1,500 SR
Queue Stats
279W - 235L
1,486 Elo+
Party 1
Atlas
Atlas
TCPancitoCQ
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 64L
1,513 Elo+
Solo
Cabrakan
Cabrakan
thebull1967
Cabrakan
Level 66
God Stats
4W - 7L
1,757 SR
Queue Stats
24W - 19L
1,451 Elo+
Party 1
Hera
Hera
wilskillz1012
Hera
Level 119
God Stats
3W - 4L
1,616 SR
Queue Stats
549W - 521L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
7,659
589
6,833
8,368
3,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 1 / 2
8,490
653
7,730
9,875
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
Fredy_CWL
Merlin
14
5 / 2 / 2
7,996
615
4,481
7,620
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 7
6,401
492
5,202
7,999
2,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 5 / 8
6,994
538
8,237
15,054
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
6,643
511
8,562
10,495
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
RobedToe
Neith
10
2 / 4 / 5
6,330
487
5,323
8,469
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 4 / 1
5,631
433
4,072
10,583
5,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
thebull1967
Cabrakan
10
3 / 5 / 5
6,773
521
6,917
10,300
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 3 / 1
7,398
569
6,932
6,221
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
19
Kills
10
11
Deaths
19
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
9
1
2
10
W
Merlin
Fredy_CWL
Merlin
5
2
2
3
L
3
3
2
1.33
L
Neith
RobedToe
Neith
2
4
5
1.13
L
0
4
1
0.13
W
2
3
7
1.83
L
Cabrakan
thebull1967
Cabrakan
3
5
5
1.1
L
2
3
1
0.83
W
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,483
Damage
31,806
48,916
Taken
46,068
20,358
Mitigated
22,258
20,733
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,833
1,461
230
5,194
8,368
3,775
222
2,196
5,696
0
45,936
W
7,730
2,954
305
6,287
9,875
3,560
0
1,573
8,192
0
52,761
W
Merlin
Fredy_CWL
Merlin
4,481
525
150
1,237
7,620
2,471
312
3,079
4,373
53,425
0
L
8,562
2,347
0
3,281
10,495
3,349
0
2,275
8,220
0
33,928
L
Neith
RobedToe
Neith
5,323
1,979
0
3,272
8,469
3,228
690
3,764
4,705
0
32,701
L
4,072
876
0
2,781
10,583
5,691
0
1,818
8,765
22,753
0
W
5,202
2,409
507
1,566
7,999
2,020
706
3,294
4,587
0
35,535
L
Cabrakan
thebull1967
Cabrakan
6,917
1,311
0
1,793
10,300
7,898
446
3,272
7,028
23,491
0
L
6,932
1,651
0
1,550
6,221
2,092
0
1,589
4,632
51,362
0
W
8,237
253
167
5,090
15,054
8,532
263
6,853
8,087
27,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,540
Gold Earned
32,775
388
Minions Killed
304
0
Camps Cleared
0
1,282,175
Distance Traveled
1,172,503
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,659
589
96
7
0
280,225
0
W
Fenrir
8,490
653
98
8
0
283,244
2
W
Merlin
7,996
615
107
8
0
241,065
2
L
Pele
6,643
511
52
4
0
265,058
2
L
Neith
6,330
487
60
5
0
212,486
0
L
Atlas
5,631
433
37
3
0
216,882
3
W
Skadi
6,401
492
55
4
0
251,062
5
L
Cabrakan
6,773
521
40
3
0
229,764
1
L
Hera
7,398
569
115
9
0
248,313
2
W
Ares
6,994
538
32
2
0
226,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role