Player Matchup

Geb
Geb
Gold IV
Reniverse
Geb
Gold IV
Level 109
God Stats
20W - 10L
1,713 SR
Queue Stats
96W - 85L
1,466 MMR
Party 1
Bastet
Bastet
Silver II
Xxjorgefdz22xX
Bastet
Silver II
Level 83
God Stats
3W - 4L
1,236 SR
Queue Stats
71W - 68L
1,349 MMR
Party 1
Merlin
Merlin
Gold IV
leofnh
Merlin
Gold IV
Level 147
God Stats
4W - 3L
1,501 SR
Queue Stats
127W - 123L
1,404 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,483 SR
1,406 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,543 SR
1,391 MMR
Kukulkan
Kukulkan
Gold V
BrentRandolph
Kukulkan
Gold V
Level 108
God Stats
31W - 41L
1,477 SR
Queue Stats
296W - 324L
1,338 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
BrownGravy92
Kuzenbo
Gold V
Level 129
God Stats
21W - 18L
1,563 SR
Queue Stats
82W - 93L
1,408 MMR
Solo
Neith
Neith
Bronze III
InnateBeast1841
Neith
Bronze III
Level 44
God Stats
1W - 2L
1,589 SR
Queue Stats
8W - 18L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
13,640
620
12,469
21,082
30,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 5 / 2
13,530
615
14,590
19,760
8,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
leofnh
Merlin
17
1 / 2 / 3
12,891
586
16,403
10,968
4,397
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GilgameshZeusArtioBaron SamediCerberus

VS

Bans
AnubisMorgan Le FayThanatosSolMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BrentRandolph
Kukulkan
18
3 / 2 / 4
12,990
590
14,092
12,820
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
BrownGravy92
Kuzenbo
16
2 / 1 / 7
13,583
617
10,011
24,395
45,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 4 / 3
12,079
549
10,219
11,629
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
7
Kills
9
9
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BrentRandolph
Kukulkan
3
2
4
2.5
L
Kuzenbo
BrownGravy92
Kuzenbo
2
1
7
5.5
L
4
4
3
1.38
W
2
2
4
2
W
4
5
2
1
W
Merlin
leofnh
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,462
Damage
34,322
51,810
Taken
48,844
42,958
Mitigated
55,639
10,740
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BrentRandolph
Kukulkan
14,092
477
0
2,110
12,820
5,401
808
7,738
5,082
81,702
0
L
Kuzenbo
BrownGravy92
Kuzenbo
10,011
3,351
0
3,762
24,395
45,270
408
14,458
9,937
19,243
0
L
10,219
3,478
543
2,746
11,629
4,968
96
7,121
4,508
0
34,549
W
12,469
955
444
3,750
21,082
30,063
574
9,141
11,941
37,339
0
W
14,590
3,228
0
3,578
19,760
8,498
0
9,474
10,286
0
59,223
W
Merlin
leofnh
Merlin
16,403
534
836
2,132
10,968
4,397
1,292
6,485
4,483
85,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,061
Gold Earned
38,652
261
Minions Killed
246
11
Camps Cleared
7
1,244,024
Distance Traveled
981,353
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,990
590
167
8
6
336,161
1
L
Kuzenbo
13,583
617
20
1
0
402,648
5
L
Neith
12,079
549
59
3
1
242,544
4
W
Geb
13,640
620
37
2
1
405,401
4
W
Bastet
13,530
615
85
4
2
446,841
1
W
Merlin
12,891
586
139
6
8
391,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role