Player Matchup

Sobek
Sobek
PogChamp501
Sobek
Level 124
God Stats
3W - 3L
1,480 SR
Queue Stats
126W - 101L
1,663 Elo+
Party 3
Chiron
Chiron
Shirousa
Chiron
Level 160
God Stats
2W - 0L
1,526 SR
Queue Stats
148W - 133L
1,639 Elo+
Party 1
Fenrir
Fenrir
SoloScorpi0
Fenrir
Level 131
God Stats
1W - 0L
1,375 SR
Queue Stats
29W - 17L
1,633 Elo+
Party 1
Zhong Kui
Zhong Kui
ZooseJoose
Zhong Kui
Level 49
God Stats
3W - 5L
1,272 SR
Queue Stats
269W - 235L
1,649 Elo+
Party 3
Rama
Rama
magne156
Rama
Level 127
God Stats
3W - 1L
1,593 SR
Queue Stats
100W - 80L
1,615 Elo+
Solo
Team Averages
Level 118
1,449 SR
1,640 Elo+

VS

Team Averages
Level 138
1,616 SR
1,658 Elo+
Achilles
Achilles
A Sneaky Tr0ll
Achilles
Level 160
God Stats
0W - 1L
1,813 SR
Queue Stats
45W - 25L
1,701 Elo+
Party 2
Tiamat
Tiamat
HendoBomb
Tiamat
Level 158
God Stats
1W - 4L
1,340 SR
Queue Stats
39W - 33L
1,656 Elo+
Party 4
Xbalanque
Xbalanque
Trapletic
Xbalanque
Level 153
God Stats
0W - 1L
1,317 SR
Queue Stats
50W - 46L
1,647 Elo+
Party 4
Ah Puch
Ah Puch
llaazzyyboy
Ah Puch
Level 86
God Stats
1W - 1L
1,803 SR
Queue Stats
200W - 208L
1,567 Elo+
Solo
Poseidon
Poseidon
vamprye killer
Poseidon
Level 135
God Stats
2W - 2L
1,805 SR
Queue Stats
32W - 16L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 17
10,008
834
8,438
20,174
25,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Shirousa
Chiron
17
6 / 4 / 10
9,970
831
12,812
10,677
4,815
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
17
3 / 1 / 18
9,439
787
6,574
16,494
10,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
ZooseJoose
Zhong Kui
17
6 / 3 / 13
10,152
846
11,265
13,740
11,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
4 / 2 / 13
9,792
816
7,307
7,924
3,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
5 / 6 / 5
8,658
722
9,727
15,765
20,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
HendoBomb
Tiamat
15
2 / 4 / 11
8,603
717
11,466
7,302
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
Trapletic
Xbalanque
15
4 / 4 / 6
8,410
701
13,134
8,912
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
llaazzyyboy
Ah Puch
15
0 / 4 / 11
8,474
706
16,380
11,525
4,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
15
2 / 5 / 10
9,002
750
8,161
8,225
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
56
22
Kills
13
15
Deaths
23
71
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Achilles
5
6
5
1.25
L
Tiamat
HendoBomb
Tiamat
2
4
11
1.88
W
3
5
17
2.3
W
Chiron
Shirousa
Chiron
6
4
10
2.75
W
Fenrir
3
1
18
12
L
Xbalanque
Trapletic
Xbalanque
4
4
6
1.75
W
Zhong Kui
ZooseJoose
Zhong Kui
6
3
13
4.17
L
Ah Puch
llaazzyyboy
Ah Puch
0
4
11
1.38
W
Rama
4
2
13
5.25
L
Poseidon
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,396
Damage
58,868
69,009
Taken
51,729
55,393
Mitigated
36,341
31,520
Healing
13,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
9,727
1,341
308
2,824
15,765
20,621
0
5,020
10,400
0
14,845
L
Tiamat
HendoBomb
Tiamat
11,466
173
314
1,079
7,302
5,616
0
3,030
4,216
21,486
0
W
8,438
416
2,998
5,520
20,174
25,089
0
8,768
11,406
14,013
0
W
Chiron
Shirousa
Chiron
12,812
2,633
3,335
2,636
10,677
4,815
1,428
5,001
5,630
0
32,498
W
Fenrir
6,574
1,813
1,429
6,016
16,494
10,807
596
8,260
8,234
0
9,422
L
Xbalanque
Trapletic
Xbalanque
13,134
8,631
0
1,307
8,912
3,129
0
2,372
6,498
0
23,172
W
Zhong Kui
ZooseJoose
Zhong Kui
11,265
170
1,062
4,791
13,740
11,025
1,458
8,646
5,094
26,063
0
L
Ah Puch
llaazzyyboy
Ah Puch
16,380
1,157
501
4,626
11,525
4,266
168
5,802
5,469
32,750
0
W
Rama
7,307
3,942
2,607
1,126
7,924
3,657
2,313
5,332
2,592
0
23,141
L
Poseidon
8,161
1,132
1,029
1,714
8,225
2,709
301
2,684
5,443
20,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,361
Gold Earned
43,147
156
Minions Killed
127
0
Camps Cleared
0
1,143,356
Distance Traveled
985,058
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,658
722
11
1
0
210,057
0
L
Tiamat
8,603
717
26
2
0
203,606
0
W
Sobek
10,008
834
10
1
0
217,648
1
W
Chiron
9,970
831
56
5
0
201,473
0
W
Fenrir
9,439
787
6
1
0
269,174
1
L
Xbalanque
8,410
701
24
2
0
159,341
0
W
Zhong Kui
10,152
846
54
5
0
235,292
2
L
Ah Puch
8,474
706
46
4
0
207,394
2
W
Rama
9,792
816
30
3
0
219,769
1
L
Poseidon
9,002
750
20
2
0
204,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role