Player Matchup

Neith
Neith
Chipacabra3
Neith
Level 59
God Stats
30W - 21L
1,526 SR
Queue Stats
123W - 113L
1,369 Elo+
Solo
Arachne
Arachne
SimplyaDemon
Arachne
Level 84
God Stats
16W - 12L
1,512 SR
Queue Stats
299W - 339L
1,370 Elo+
Party 2
Sol
Sol
W0NDER__Bat
Sol
Level 100
God Stats
6W - 2L
1,715 SR
Queue Stats
291W - 341L
1,362 Elo+
Party 2
Mercury
Mercury
YoBruBru
Mercury
Level 58
God Stats
3W - 7L
1,252 SR
Queue Stats
38W - 73L
1,273 Elo+
Solo
Chang'e
Chang'e
lymphaticphlegm
Chang'e
Level 122
God Stats
24W - 16L
1,439 SR
Queue Stats
108W - 116L
1,381 Elo+
Solo
Team Averages
Level 85
1,489 SR
1,351 Elo+

VS

Team Averages
Level 94
1,423 SR
1,374 Elo+
Agni
Agni
ApeXx11Predat0r
Agni
Level 113
God Stats
1W - 1L
1,354 SR
Queue Stats
290W - 318L
1,354 Elo+
Solo
Atlas
Atlas
FjordFromNorway
Atlas
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 209L
1,395 Elo+
Party 1
Susano
Susano
FloyenFromNorway
Susano
Level 120
God Stats
1W - 4L
1,397 SR
Queue Stats
591W - 600L
1,395 Elo+
Party 1
Pele
Pele
IvarFromNorway
Pele
Level 69
God Stats
10W - 9L
1,583 SR
Queue Stats
313W - 345L
1,369 Elo+
Party 1
Baron Samedi
Baron Samedi
hennessy25
Baron Samedi
Level 85
God Stats
2W - 3L
1,281 SR
Queue Stats
43W - 58L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,679
557
5,865
5,622
1,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
SimplyaDemon
Arachne
12
5 / 2 / 2
7,302
609
4,961
5,654
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 3 / 1
7,372
614
8,341
7,712
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
YoBruBru
Mercury
8
1 / 1 / 0
5,567
464
1,579
4,751
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 1
6,210
518
3,843
6,101
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,585
465
2,348
6,591
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 1
5,097
425
1,539
8,895
4,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 0
6,712
559
4,795
8,069
3,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 3 / 1
6,613
551
4,027
8,987
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
hennessy25
Baron Samedi
12
2 / 4 / 0
6,509
542
3,361
8,482
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
15
Kills
8
8
Deaths
15
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
1
3
3.5
L
0
2
1
0.25
L
3
3
0
1
L
3
3
1
1.17
W
Arachne
SimplyaDemon
Arachne
5
2
2
3
W
5
3
1
1.83
W
Mercury
YoBruBru
Mercury
1
1
0
1
L
Baron Samedi
hennessy25
Baron Samedi
2
4
0
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,589
Damage
16,070
29,840
Taken
41,024
9,641
Mitigated
16,198
10,328
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,348
417
48
1,678
6,591
2,077
342
706
5,823
25,094
4,432
W
5,865
2,817
0
1,705
5,622
1,734
438
2,457
3,165
0
34,624
L
1,539
315
279
2,980
8,895
4,553
0
1,892
6,819
11,132
0
L
4,795
818
0
1,562
8,069
3,483
23
1,560
6,501
0
34,111
L
4,027
754
0
2,276
8,987
2,863
0
2,928
6,041
0
30,711
W
Arachne
SimplyaDemon
Arachne
4,961
3,527
0
825
5,654
2,451
0
0
5,285
0
23,153
W
8,341
3,645
0
2,518
7,712
2,670
2,306
1,673
5,853
37,222
5,452
W
Mercury
YoBruBru
Mercury
1,579
571
0
1,576
4,751
1,128
0
597
4,114
0
20,193
L
Baron Samedi
hennessy25
Baron Samedi
3,361
491
0
1,748
8,482
3,222
343
3,839
4,591
37,065
0
W
3,843
406
451
3,253
6,101
1,658
288
2,331
3,647
31,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
30,516
311
Minions Killed
303
0
Camps Cleared
0
1,131,025
Distance Traveled
1,098,518
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,585
465
61
5
0
197,249
0
W
Neith
6,679
557
73
6
0
209,696
0
L
Atlas
5,097
425
15
1
0
201,750
0
L
Susano
6,712
559
87
7
0
251,789
1
L
Pele
6,613
551
64
5
0
260,030
0
W
Arachne
7,302
609
48
4
0
288,694
1
W
Sol
7,372
614
75
6
0
216,503
2
W
Mercury
5,567
464
52
4
0
206,114
0
L
Baron Samedi
6,509
542
76
6
0
187,700
2
W
Chang'e
6,210
518
63
5
0
210,018
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role