Player Matchup

Kali
Kali
CaptainIronDude
Kali
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Apollo
Apollo
Mangotopolis
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ares
Ares
R0ssander
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Yabdude
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ra
Ra
Zaes1453
Ra
Level 15
God Stats
1W - 1L
1,312 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 67
1,462 SR
1,500 Elo+

VS

Team Averages
Level 33
1,650 SR
1,423 Elo+
Izanami
Izanami
Fenton2000
Izanami
Level 28
God Stats
19W - 20L
1,478 SR
Queue Stats
47W - 54L
1,433 Elo+
Party 2
Mulan
Mulan
Maleforiptor
Mulan
Level 56
God Stats
8W - 4L
1,757 SR
Queue Stats
59W - 69L
1,448 Elo+
Party 2
Sol
Sol
ThaHumbug
Sol
Level 17
God Stats
5W - 5L
1,830 SR
Queue Stats
15W - 26L
1,459 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WiBstockey
Tsukuyomi
Level 38
God Stats
6W - 4L
1,618 SR
Queue Stats
121W - 134L
1,435 Elo+
Party 3
Cthulhu
Cthulhu
edk6565
Cthulhu
Level 27
God Stats
7W - 6L
1,569 SR
Queue Stats
35W - 39L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 3 / 2
5,407
541
3,437
7,128
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
8
1 / 2 / 2
5,326
533
4,180
5,399
1,334
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
7
1 / 1 / 2
4,517
452
1,949
4,307
2,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Yabdude
Sun Wukong
10
2 / 1 / 1
5,952
595
4,352
7,252
3,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 0
4,846
485
2,598
4,698
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fenton2000
Izanami
11
4 / 1 / 1
6,139
614
3,682
3,790
1,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 4
5,338
534
4,129
9,217
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 1
6,100
610
2,724
3,063
1,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
WiBstockey
Tsukuyomi
9
2 / 3 / 4
5,680
568
4,791
6,765
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
edk6565
Cthulhu
8
1 / 2 / 0
5,110
511
2,194
5,244
3,456
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
8
Kills
10
11
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Izanami
Fenton2000
Izanami
4
1
1
4.5
W
1
2
4
1.5
L
Apollo
1
2
2
1
L
Ares
1
1
2
2
W
2
0
1
2.5
W
Tsukuyomi
WiBstockey
Tsukuyomi
2
3
4
1.33
L
Sun Wukong
Yabdude
Sun Wukong
2
1
1
2.5
L
1
4
0
0.25
W
Cthulhu
edk6565
Cthulhu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
17,520
28,784
Taken
28,079
10,360
Mitigated
11,883
9,263
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,437
2,114
0
3,425
7,128
1,994
0
476
6,652
0
18,610
W
Izanami
Fenton2000
Izanami
3,682
2,004
0
692
3,790
1,034
0
1,242
2,488
0
33,986
W
4,129
1,074
0
2,881
9,217
4,522
0
1,477
7,664
0
19,168
L
Apollo
4,180
3,055
0
1,257
5,399
1,334
65
75
5,324
0
30,514
L
Ares
1,949
362
0
125
4,307
2,604
0
352
3,955
5,092
0
W
2,724
799
0
1,749
3,063
1,016
450
961
2,024
31,920
3,413
W
Tsukuyomi
WiBstockey
Tsukuyomi
4,791
2,380
0
3,049
6,765
1,855
218
613
6,112
0
28,700
L
Sun Wukong
Yabdude
Sun Wukong
4,352
1,231
0
3,161
7,252
3,246
0
2,101
5,151
0
27,607
L
2,598
348
319
976
4,698
1,182
0
1,726
2,972
18,816
0
W
Cthulhu
edk6565
Cthulhu
2,194
304
0
1,736
5,244
3,456
231
0
5,244
16,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,048
Gold Earned
28,367
241
Minions Killed
290
0
Camps Cleared
0
945,066
Distance Traveled
961,756
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,407
541
42
4
0
158,482
0
W
Izanami
6,139
614
94
9
0
185,935
1
W
Mulan
5,338
534
22
2
0
189,116
2
L
Apollo
5,326
533
74
7
0
191,578
2
L
Ares
4,517
452
8
1
0
210,202
4
W
Sol
6,100
610
76
8
0
204,741
3
W
Tsukuyomi
5,680
568
67
7
0
192,165
1
L
Sun Wukong
5,952
595
79
8
0
192,320
0
L
Ra
4,846
485
38
4
0
192,484
1
W
Cthulhu
5,110
511
31
3
0
189,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role