Player Matchup

Merlin
Merlin
ChaoticThunderx
Merlin
Level 105
God Stats
3W - 0L
1,616 SR
Queue Stats
102W - 81L
1,533 Elo+
Solo
Chang'e
Chang'e
FatherArab
Chang'e
Level 122
God Stats
4W - 4L
1,526 SR
Queue Stats
328W - 317L
1,459 Elo+
Solo
Sol
Sol
LiarMask80
Sol
Level 153
God Stats
1W - 1L
1,269 SR
Queue Stats
140W - 145L
1,485 Elo+
Party 2
Chaac
Chaac
LinzelUniversity
Chaac
Level 73
God Stats
2W - 3L
1,144 SR
Queue Stats
114W - 119L
1,434 Elo+
Solo
Atlas
Atlas
xXGreenLotusXx
Atlas
Level 52
God Stats
2W - 1L
1,927 SR
Queue Stats
65W - 99L
1,387 Elo+
Party 2
Team Averages
Level 101
1,497 SR
1,460 Elo+

VS

Team Averages
Level 60
1,393 SR
1,541 Elo+
Raijin
Raijin
DrahcouB
Raijin
Level 43
God Stats
0W - 2L
1,313 SR
Queue Stats
99W - 88L
1,526 Elo+
Party 3
Janus
Janus
LeoMosso
Janus
Level 136
God Stats
4W - 6L
1,427 SR
Queue Stats
179W - 203L
1,445 Elo+
Solo
Arachne
Arachne
NoiDion
Arachne
Level 26
God Stats
0W - 3L
1,225 SR
Queue Stats
64W - 58L
1,521 Elo+
Party 3
Guan Yu
Guan Yu
Takeda_Okanowa
Guan Yu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,655 Elo+
Party 1
Thor
Thor
thex2477
Thor
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 17
9,429
943
10,477
8,694
3,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
FatherArab
Chang'e
15
4 / 3 / 15
8,637
864
8,082
13,159
5,383
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
11 / 2 / 13
10,011
1,001
19,255
13,467
5,781
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 20
9,057
906
7,614
22,125
12,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 22
9,145
915
6,809
14,107
16,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DrahcouB
Raijin
15
2 / 4 / 5
8,425
843
16,303
9,333
3,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
LeoMosso
Janus
15
1 / 2 / 8
8,295
830
16,388
7,407
2,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
NoiDion
Arachne
13
2 / 5 / 5
7,402
740
7,502
12,808
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 8 / 3
8,409
841
10,315
13,518
6,254
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Thor
11
0 / 8 / 4
6,753
675
9,108
12,421
5,685
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
34
27
Kills
9
9
Deaths
27
87
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
1
17
15.5
L
Raijin
DrahcouB
Raijin
2
4
5
1.13
W
Chang'e
FatherArab
Chang'e
4
3
15
3.83
L
Janus
LeoMosso
Janus
1
2
8
2.5
W
11
2
13
8.75
W
4
1
20
14
L
Arachne
NoiDion
Arachne
2
5
5
0.9
L
4
8
3
0.69
L
Thor
0
8
4
0.25
W
1
2
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,237
Damage
59,616
71,552
Taken
55,487
43,941
Mitigated
23,237
44,999
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,477
1,063
1,584
1,835
8,694
3,872
795
3,681
5,013
30,423
0
L
Raijin
DrahcouB
Raijin
16,303
1,722
1,571
2,101
9,333
3,672
293
8,092
1,193
30,500
0
W
Chang'e
FatherArab
Chang'e
8,082
1,375
11,875
6,079
13,159
5,383
1,029
6,614
6,545
22,369
0
L
Janus
LeoMosso
Janus
16,388
102
1,586
2,336
7,407
2,714
462
6,268
1,064
34,064
0
W
19,255
5,963
2,010
5,252
13,467
5,781
3,282
4,927
8,540
32,474
1,546
W
7,614
1,057
1,826
11,380
22,125
12,322
497
11,913
10,212
0
16,206
L
Arachne
NoiDion
Arachne
7,502
6,023
669
1,659
12,808
4,912
0
9,993
2,573
0
9,754
L
10,315
2,071
2,495
1,639
13,518
6,254
1,009
10,096
3,076
0
12,680
L
Thor
9,108
2,450
585
863
12,421
5,685
0
9,251
2,967
0
11,972
W
6,809
1,780
1,051
2,107
14,107
16,583
83
5,556
8,551
15,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,279
Gold Earned
39,284
137
Minions Killed
83
0
Camps Cleared
0
953,259
Distance Traveled
876,557
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,429
943
48
5
0
175,215
3
L
Raijin
8,425
843
27
3
0
166,944
0
W
Chang'e
8,637
864
32
3
0
198,241
0
L
Janus
8,295
830
39
4
0
198,184
2
W
Sol
10,011
1,001
31
3
0
174,039
1
W
Chaac
9,057
906
15
2
0
198,984
2
L
Arachne
7,402
740
7
1
0
195,127
0
L
Guan Yu
8,409
841
7
1
0
162,754
1
L
Thor
6,753
675
3
0
0
153,548
1
W
Atlas
9,145
915
11
1
0
206,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role