Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Anixyia
Neith
Level 141
God Stats
4W - 2L
1,413 SR
Queue Stats
493W - 246L
1,825 Elo+
Party 2
Apollo
Apollo
Auzriik
Apollo
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 14L
1,833 Elo+
Party 2
Sun Wukong
Sun Wukong
MassiveCõck
Sun Wukong
Level 7
God Stats
1W - 0L
1,700 SR
Queue Stats
37W - 12L
1,855 Elo+
Party 2
Ares
Ares
MrElectricEel
Ares
Level 29
God Stats
2W - 0L
1,783 SR
Queue Stats
126W - 27L
1,856 Elo+
Party 2
Team Averages
Level 96
1,579 SR
1,774 Elo+

VS

Team Averages
Level 100
1,418 SR
1,658 Elo+
Zeus
Zeus
D3adlypancakes
Zeus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 40L
1,660 Elo+
Party 1
Loki
Loki
DevsMagnvs
Loki
Level 36
God Stats
1W - 2L
1,540 SR
Queue Stats
83W - 73L
1,599 Elo+
Solo
Tyr
Tyr
LoremXeroX
Tyr
Level 144
God Stats
1W - 5L
1,277 SR
Queue Stats
148W - 94L
1,694 Elo+
Party 1
Sol
Sol
Sahken
Sol
Level 153
God Stats
0W - 3L
1,255 SR
Queue Stats
162W - 129L
1,646 Elo+
Party 1
Hercules
Hercules
ries145
Hercules
Level 131
God Stats
3W - 5L
1,518 SR
Queue Stats
21W - 20L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
6 / 0 / 10
8,354
643
6,724
4,996
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Anixyia
Neith
13
1 / 3 / 7
7,626
587
6,664
6,504
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Auzriik
Apollo
14
8 / 1 / 5
8,788
676
8,692
7,758
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
MassiveCõck
Sun Wukong
13
4 / 1 / 2
7,941
611
5,870
11,367
6,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
5 / 3 / 11
7,939
611
6,546
9,300
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
6,605
508
2,800
7,800
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 7 / 2
5,459
420
3,621
7,407
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,955
535
6,723
9,946
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
Sahken
Sol
12
2 / 4 / 4
7,255
558
7,719
10,650
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
ries145
Hercules
10
4 / 4 / 2
7,082
545
3,653
11,690
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
24
Kills
8
8
Deaths
24
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
0
10
11
W
Neith
Anixyia
Neith
1
3
7
1.5
W
Apollo
Auzriik
Apollo
8
1
5
10.5
L
1
6
3
0.42
L
0
7
2
0.14
L
1
3
1
0.5
W
Sun Wukong
MassiveCõck
Sun Wukong
4
1
2
5
W
5
3
11
3.5
L
Sol
Sahken
Sol
2
4
4
1
L
Hercules
ries145
Hercules
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,496
Damage
24,516
39,925
Taken
47,493
23,873
Mitigated
23,522
11,701
Healing
13,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,724
1,110
0
500
4,996
2,345
0
1,602
3,258
48,295
0
W
Neith
Anixyia
Neith
6,664
2,340
0
1,817
6,504
2,587
1,781
2,726
3,772
0
51,920
W
Apollo
Auzriik
Apollo
8,692
5,675
0
3,028
7,758
3,653
5,033
1,820
5,683
0
56,462
L
2,800
380
0
1,100
7,800
2,629
0
3,388
4,412
32,179
0
L
3,621
1,020
0
829
7,407
2,472
0
2,316
5,059
0
25,984
L
6,723
675
0
4,134
9,946
8,520
0
1,729
7,607
0
34,496
W
Sun Wukong
MassiveCõck
Sun Wukong
5,870
1,604
0
4,880
11,367
6,825
623
763
9,994
1,041
36,791
W
6,546
1,169
0
1,476
9,300
8,463
0
3,348
5,852
14,053
0
L
Sol
Sahken
Sol
7,719
3,957
0
4,412
10,650
1,800
0
1,878
8,772
58,162
0
L
Hercules
ries145
Hercules
3,653
560
0
2,555
11,690
8,101
0
4,317
7,251
0
11,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,648
Gold Earned
33,356
389
Minions Killed
342
0
Camps Cleared
0
1,315,514
Distance Traveled
1,250,432
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,354
643
97
7
0
288,664
4
W
Neith
7,626
587
96
7
0
238,753
5
W
Apollo
8,788
676
107
8
0
254,944
2
L
Zeus
6,605
508
77
6
0
216,810
0
L
Loki
5,459
420
54
4
0
250,002
2
L
Tyr
6,955
535
79
6
0
280,413
3
W
Sun Wukong
7,941
611
77
6
0
259,949
2
W
Ares
7,939
611
12
1
0
273,204
4
L
Sol
7,255
558
116
9
0
226,461
2
L
Hercules
7,082
545
16
1
0
276,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role