Player Matchup

Cthulhu
Cthulhu
GoatWaffles
Cthulhu
Level 107
God Stats
2W - 1L
1,377 SR
Queue Stats
65W - 49L
1,565 Elo+
Party 2
Janus
Janus
abusivefruitroll
Janus
Level 109
God Stats
1W - 0L
1,704 SR
Queue Stats
40W - 30L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
stangcobra20
Danzaburou
Level 88
God Stats
12W - 10L
1,573 SR
Queue Stats
112W - 107L
1,550 Elo+
Party 2
Team Averages
Level 101
1,551 SR
1,562 Elo+

VS

Team Averages
Level 99
1,494 SR
1,550 Elo+
Mulan
Mulan
HumungousAxe6
Mulan
Level 124
God Stats
2W - 6L
1,501 SR
Queue Stats
274W - 285L
1,470 Elo+
Solo
Hera
Hera
Wiidaz_Qc
Hera
Level 103
God Stats
1W - 1L
1,406 SR
Queue Stats
62W - 35L
1,628 Elo+
Party 1
Danzaburou
Danzaburou
Zeus tahz
Danzaburou
Level 69
God Stats
22W - 24L
1,575 SR
Queue Stats
133W - 122L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoatWaffles
Cthulhu
13
6 / 2 / 9
8,199
820
10,666
9,462
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
9 / 2 / 5
8,602
860
6,265
7,739
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
stangcobra20
Danzaburou
12
1 / 1 / 10
7,517
752
3,730
6,617
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 2
7,761
776
9,381
10,114
5,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
11
1 / 4 / 3
7,176
718
4,102
5,572
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Zeus tahz
Danzaburou
9
1 / 7 / 1
6,210
621
4,904
8,868
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
5
5
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GoatWaffles
Cthulhu
6
2
9
5.25
L
3
5
2
0.8
L
Hera
1
4
3
0.63
L
Danzaburou
Zeus tahz
Danzaburou
1
7
1
0.21
W
9
2
5
5.75
W
Danzaburou
stangcobra20
Danzaburou
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,661
Damage
18,387
23,818
Taken
24,554
12,962
Mitigated
10,467
5,890
Healing
1,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GoatWaffles
Cthulhu
10,666
964
937
3,202
9,462
8,059
287
2,040
7,213
24,161
0
L
9,381
1,167
271
931
10,114
5,573
0
5,424
4,195
1,586
20,715
L
Hera
4,102
804
0
19
5,572
1,808
0
3,627
1,675
18,105
0
L
Danzaburou
Zeus tahz
Danzaburou
4,904
1,380
0
329
8,868
3,086
102
6,993
1,371
0
18,060
W
6,265
240
95
896
7,739
2,166
369
758
6,943
18,214
0
W
Danzaburou
stangcobra20
Danzaburou
3,730
1,194
0
760
6,617
2,737
68
1,607
4,854
0
24,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,318
Gold Earned
21,147
120
Minions Killed
93
7
Camps Cleared
3
597,667
Distance Traveled
498,549
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,199
820
25
3
2
201,079
0
L
Mulan
7,761
776
29
3
2
162,541
3
L
Hera
7,176
718
34
3
0
164,664
1
L
Danzaburou
6,210
621
30
3
1
171,344
2
W
Janus
8,602
860
38
4
2
201,596
1
W
Danzaburou
7,517
752
57
6
3
194,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role