Player Matchup

Cerberus
Cerberus
CosmicApex
Cerberus
Level 16
God Stats
1W - 4L
1,493 SR
Queue Stats
4W - 9L
1,189 Elo+
Party 1
Fafnir
Fafnir
Nights Blaze666
Fafnir
Level 122
God Stats
4W - 2L
1,569 SR
Queue Stats
276W - 285L
1,561 Elo+
Party 1
Fenrir
Fenrir
RiPx OneShot
Fenrir
Level 105
God Stats
6W - 7L
1,495 SR
Queue Stats
243W - 267L
1,530 Elo+
Party 1
Team Averages
Level 81
1,519 SR
1,427 Elo+

VS

Team Averages
Level 79
1,292 SR
1,293 Elo+
Ah Puch
Ah Puch
BrothrTeresa407
Ah Puch
Level 28
God Stats
6W - 5L
1,437 SR
Queue Stats
52W - 59L
1,321 Elo+
Party 2
Izanami
Izanami
GrafSaksonskiy
Izanami
Level 120
God Stats
4W - 3L
1,441 SR
Queue Stats
91W - 145L
1,278 Elo+
Solo
King Arthur
King Arthur
Loving GARP
King Arthur
Level 89
God Stats
2W - 14L
998 SR
Queue Stats
84W - 106L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CosmicApex
Cerberus
15
2 / 5 / 13
11,371
632
8,211
17,991
14,630
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 9 / 9
12,416
690
14,773
22,007
14,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
13 / 6 / 5
13,058
725
25,009
20,468
15,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 10
11,876
660
18,782
16,793
6,434
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
10 / 8 / 4
14,016
779
13,977
18,094
6,937
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
Loving GARP
King Arthur
15
6 / 6 / 9
12,754
709
18,408
29,184
22,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
20
Kills
20
20
Deaths
20
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
6
10
1.5
L
Cerberus
CosmicApex
Cerberus
2
5
13
1.7
W
10
8
4
1.5
W
King Arthur
Loving GARP
King Arthur
6
6
9
1.75
L
5
9
9
1.06
L
Fenrir
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,993
Damage
51,167
60,466
Taken
64,071
44,660
Mitigated
35,671
11,846
Healing
17,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,782
2,324
822
5,012
16,793
6,434
397
7,354
9,439
47,337
0
L
Cerberus
CosmicApex
Cerberus
8,211
1,219
548
3,323
17,991
14,630
242
6,866
10,603
24,056
0
W
13,977
9,562
299
1,425
18,094
6,937
1,688
5,735
12,359
0
45,073
W
King Arthur
Loving GARP
King Arthur
18,408
2,305
347
9,193
29,184
22,300
292
9,666
19,518
8,115
31,476
L
14,773
6,600
1,169
4,801
22,007
14,819
985
8,734
12,816
41,465
2,239
L
Fenrir
25,009
10,682
0
2,005
20,468
15,211
295
7,297
12,311
0
41,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,845
Gold Earned
38,646
150
Minions Killed
175
6
Camps Cleared
7
858,708
Distance Traveled
813,927
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,876
660
75
4
3
255,996
5
L
Cerberus
11,371
632
56
3
0
284,344
0
W
Izanami
14,016
779
57
3
4
249,978
0
W
King Arthur
12,754
709
43
2
0
307,953
0
L
Fafnir
12,416
690
58
3
3
278,152
4
L
Fenrir
13,058
725
36
2
3
296,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role