Player Matchup

Anubis
Anubis
Jorjenes
Anubis
Level 28
God Stats
12W - 8L
1,659 SR
Queue Stats
31W - 23L
1,647 Elo+
Party 3
Cthulhu
Cthulhu
MegaDeathMurder
Cthulhu
Level 9
God Stats
2W - 1L
1,530 SR
Queue Stats
3W - 3L
1,485 Elo+
Party 3
Fenrir
Fenrir
krowbus
Fenrir
Level 156
God Stats
3W - 2L
1,506 SR
Queue Stats
47W - 32L
1,656 Elo+
Party 3
Neith
Neith
kubalita04
Neith
Level 47
God Stats
6W - 2L
1,529 SR
Queue Stats
53W - 50L
1,433 Elo+
Solo
Sol
Sol
noseand
Sol
Level 103
God Stats
3W - 0L
1,323 SR
Queue Stats
98W - 67L
1,591 Elo+
Party 3
Team Averages
Level 69
1,509 SR
1,562 Elo+

VS

Team Averages
Level 80
1,451 SR
1,453 Elo+
Sylvanus
Sylvanus
BlazyFang
Sylvanus
Level 85
God Stats
7W - 5L
1,514 SR
Queue Stats
58W - 71L
1,380 Elo+
Party 1
Anubis
Anubis
Ciolmit
Anubis
Level 45
God Stats
10W - 9L
1,538 SR
Queue Stats
71W - 70L
1,541 Elo+
Party 2
Atlas
Atlas
Joukere
Atlas
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 106L
1,552 Elo+
Party 2
Hou Yi
Hou Yi
Vεoryn
Hou Yi
Level 147
God Stats
0W - 2L
1,298 SR
Queue Stats
37W - 39L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
Yayacore54
Sun Wukong
Level 25
God Stats
13W - 20L
1,408 SR
Queue Stats
22W - 38L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jorjenes
Anubis
10
5 / 1 / 7
6,645
665
5,844
7,088
2,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 3 / 5
5,635
564
3,147
8,240
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
krowbus
Fenrir
13
10 / 2 / 3
7,710
771
7,652
7,932
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
12
1 / 0 / 1
7,038
704
1,734
2,336
783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
11
3 / 1 / 4
6,529
653
9,606
5,111
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlazyFang
Sylvanus
7
1 / 6 / 0
4,718
472
3,198
10,728
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
Ciolmit
Anubis
8
0 / 6 / 2
4,985
499
4,123
8,031
2,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Joukere
Atlas
10
0 / 1 / 0
5,109
511
1,292
4,406
2,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hou Yi
Vεoryn
Hou Yi
9
4 / 5 / 1
6,215
622
7,259
7,509
1,941
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Yayacore54
Sun Wukong
9
2 / 2 / 3
5,546
555
2,479
7,592
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
20
Kills
7
7
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BlazyFang
Sylvanus
1
6
0
0.17
L
Anubis
Ciolmit
Anubis
0
6
2
0.17
W
Anubis
Jorjenes
Anubis
5
1
7
8.5
L
Atlas
Joukere
Atlas
0
1
0
0
W
1
3
5
1.17
L
Hou Yi
Vεoryn
Hou Yi
4
5
1
0.9
L
Sun Wukong
Yayacore54
Sun Wukong
2
2
3
1.75
W
Fenrir
krowbus
Fenrir
10
2
3
5.75
W
Neith
1
0
1
1.5
W
Sol
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,983
Damage
18,351
30,707
Taken
38,266
12,026
Mitigated
13,015
11,926
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BlazyFang
Sylvanus
3,198
1,259
174
1,258
10,728
3,320
54
7,978
2,750
10,053
4,124
L
Anubis
Ciolmit
Anubis
4,123
471
0
1,765
8,031
2,622
0
4,054
3,977
21,932
0
W
Anubis
Jorjenes
Anubis
5,844
606
0
3,286
7,088
2,729
391
3,040
4,048
33,673
0
L
Atlas
Joukere
Atlas
1,292
330
0
1,637
4,406
2,368
0
0
4,406
22,767
0
W
3,147
457
0
774
8,240
4,719
26
1,538
6,702
12,412
0
L
Hou Yi
Vεoryn
Hou Yi
7,259
4,251
0
788
7,509
1,941
0
3,591
3,918
0
26,199
L
Sun Wukong
Yayacore54
Sun Wukong
2,479
940
0
2,556
7,592
2,764
0
2,974
4,618
0
20,687
W
Fenrir
krowbus
Fenrir
7,652
2,188
0
4,366
7,932
2,693
0
1,493
6,439
0
43,281
W
Neith
1,734
442
0
1,039
2,336
783
0
1,050
1,044
0
40,869
W
Sol
9,606
4,809
0
2,461
5,111
1,102
624
671
4,440
43,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,557
Gold Earned
26,573
344
Minions Killed
209
0
Camps Cleared
0
977,801
Distance Traveled
932,135
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,718
472
26
3
0
173,282
1
L
Anubis
4,985
499
35
4
0
190,009
4
W
Anubis
6,645
665
61
6
0
184,181
2
L
Atlas
5,109
511
44
4
0
189,469
2
W
Cthulhu
5,635
564
26
3
0
211,624
0
L
Hou Yi
6,215
622
55
6
0
159,660
0
L
Sun Wukong
5,546
555
49
5
0
219,715
0
W
Fenrir
7,710
771
86
9
0
218,456
1
W
Neith
7,038
704
97
10
0
167,880
4
W
Sol
6,529
653
74
7
0
195,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role