Player Matchup

Rama
Rama
Carinho-11
Rama
Level 83
God Stats
20W - 38L
1,335 SR
Queue Stats
267W - 397L
1,366 Elo+
Party 3
Scylla
Scylla
LuBoyzzDenkaz
Scylla
Level 77
God Stats
48W - 95L
1,345 SR
Queue Stats
150W - 235L
1,347 Elo+
Party 3
Set
Set
Tropius2006
Set
Level 84
God Stats
1W - 1L
1,876 SR
Queue Stats
126W - 132L
1,368 Elo+
Party 4
Bastet
Bastet
manuel_lj2006
Bastet
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,406 Elo+
Party 4
Ares
Ares
xDavidMason115x
Ares
Level 89
God Stats
15W - 12L
1,488 SR
Queue Stats
285W - 432L
1,360 Elo+
Party 3
Team Averages
Level 75
1,509 SR
1,369 Elo+

VS

Team Averages
Level 79
1,361 SR
1,373 Elo+
Charybdis
Charybdis
WeRz_15
Charybdis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 170L
1,335 Elo+
Party 2
Susano
Susano
Whirlingfire
Susano
Level 93
God Stats
6W - 4L
1,533 SR
Queue Stats
463W - 513L
1,437 Elo+
Party 1
Bellona
Bellona
gaming_lords_15
Bellona
Level 48
God Stats
10W - 20L
1,339 SR
Queue Stats
114W - 157L
1,317 Elo+
Party 1
Anubis
Anubis
xXDarcKHunTerXx
Anubis
Level 104
God Stats
1W - 3L
1,096 SR
Queue Stats
276W - 289L
1,386 Elo+
Party 2
Hera
Hera
xXLighTHunTeR451
Hera
Level 83
God Stats
8W - 11L
1,337 SR
Queue Stats
226W - 250L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,508
459
1,804
7,559
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
6,222
519
2,477
6,647
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 2 / 3
8,017
668
7,952
9,920
5,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 3 / 2
6,563
547
3,012
7,824
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
0 / 2 / 2
6,252
521
1,676
9,665
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
WeRz_15
Charybdis
10
2 / 0 / 5
6,252
521
6,864
5,258
1,310
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
12
4 / 1 / 9
7,106
592
3,796
6,429
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
1 / 6 / 1
6,402
534
3,031
9,985
6,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 1 / 4
6,079
507
3,179
4,960
1,857
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
7 / 2 / 5
7,991
666
6,465
4,736
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
10
Kills
15
16
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
5
0
0.2
L
5
2
3
3.25
W
Charybdis
WeRz_15
Charybdis
2
0
5
4.5
W
Susano
4
1
9
8.5
W
1
6
1
0.25
L
3
3
2
1.33
L
0
2
2
0.5
W
1
1
4
3
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,921
Damage
23,335
41,615
Taken
31,368
15,541
Mitigated
12,637
13,145
Healing
9,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,804
1,384
463
1,990
7,559
1,678
0
966
6,593
0
31,526
L
2,477
65
0
858
6,647
1,486
0
2,190
4,457
28,443
0
L
7,952
3,337
0
4,580
9,920
5,371
1,498
2,054
7,866
26
43,919
W
Charybdis
WeRz_15
Charybdis
6,864
2,778
0
2,293
5,258
1,310
828
837
4,387
0
38,846
W
Susano
3,796
26
0
2,934
6,429
1,935
0
1,155
5,266
0
32,183
W
3,031
568
0
1,755
9,985
6,429
11
8
9,311
0
26,942
L
3,012
779
0
2,957
7,824
2,071
13
2,495
5,329
0
31,079
L
1,676
0
187
2,110
9,665
4,935
0
1,939
7,726
17,711
0
W
3,179
260
39
1,956
4,960
1,857
643
839
4,073
28,616
0
W
6,465
2,098
0
977
4,736
1,106
30
1,100
3,467
39,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,562
Gold Earned
33,830
319
Minions Killed
330
0
Camps Cleared
0
1,103,687
Distance Traveled
1,179,998
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,508
459
65
5
0
205,615
0
L
Scylla
6,222
519
56
5
0
188,652
0
L
Set
8,017
668
97
8
0
225,014
2
W
Charybdis
6,252
521
76
6
0
245,681
4
W
Susano
7,106
592
62
5
0
265,549
0
W
Bellona
6,402
534
67
6
0
237,767
0
L
Bastet
6,563
547
66
6
0
265,345
1
L
Ares
6,252
521
35
3
0
219,061
0
W
Anubis
6,079
507
48
4
0
201,633
1
W
Hera
7,991
666
77
6
0
229,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role