Player Matchup

Ra
Ra
HerhexCZ
Ra
Level 45
God Stats
2W - 4L
1,439 SR
Queue Stats
5W - 13L
1,342 Elo+
Solo
Ao Kuang
Ao Kuang
MAKEDONSKY13
Ao Kuang
Level 60
God Stats
2W - 5L
1,382 SR
Queue Stats
162W - 206L
1,350 Elo+
Solo
Vulcan
Vulcan
MsDIlane
Vulcan
Level 27
God Stats
24W - 19L
1,841 SR
Queue Stats
49W - 62L
1,316 Elo+
Party 2
Hercules
Hercules
Musars
Hercules
Level 106
God Stats
8W - 9L
1,407 SR
Queue Stats
53W - 64L
1,358 Elo+
Party 2
Thor
Thor
Zoalqill
Thor
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 118L
1,377 Elo+
Solo
Team Averages
Level 64
1,514 SR
1,349 Elo+

VS

Team Averages
Level 73
1,403 SR
1,405 Elo+
Skadi
Skadi
GrS92
Skadi
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 120L
1,390 Elo+
Party 1
Ah Puch
Ah Puch
KAROJOKER
Ah Puch
Level 97
God Stats
14W - 13L
1,529 SR
Queue Stats
47W - 46L
1,455 Elo+
Solo
Bakasura
Bakasura
darknesscaliph7
Bakasura
Level 69
God Stats
4W - 10L
1,253 SR
Queue Stats
397W - 427L
1,410 Elo+
Solo
Neith
Neith
shaggy420weed
Neith
Level 60
God Stats
36W - 37L
1,455 SR
Queue Stats
77W - 96L
1,402 Elo+
Solo
Hel
Hel
turnoffthevolume
Hel
Level 61
God Stats
4W - 4L
1,279 SR
Queue Stats
62W - 99L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 2
5,695
518
3,057
5,655
1,743
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
MAKEDONSKY13
Ao Kuang
9
2 / 2 / 2
5,434
494
2,199
6,270
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
MsDIlane
Vulcan
9
1 / 6 / 1
5,512
501
1,948
6,114
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Musars
Hercules
9
3 / 4 / 1
5,867
533
2,496
7,329
5,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thor
9
0 / 6 / 3
5,627
512
1,930
9,069
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
GrS92
Skadi
10
6 / 3 / 1
6,200
564
4,841
5,263
1,618
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
KAROJOKER
Ah Puch
13
9 / 1 / 2
7,921
720
9,928
4,141
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
12
3 / 0 / 3
6,933
630
2,670
5,788
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 2 / 3
6,020
547
1,674
3,464
957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 4
6,029
548
2,176
5,643
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
21
22
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Skadi
GrS92
Skadi
6
3
1
2.17
L
3
4
2
1
W
Ah Puch
KAROJOKER
Ah Puch
9
1
2
10
L
Ao Kuang
MAKEDONSKY13
Ao Kuang
2
2
2
1.5
L
Vulcan
MsDIlane
Vulcan
1
6
1
0.25
L
Hercules
Musars
Hercules
3
4
1
0.88
L
Thor
0
6
3
0.25
W
Bakasura
3
0
3
4.5
W
3
2
3
2.25
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,630
Damage
21,289
34,437
Taken
24,299
13,053
Mitigated
7,580
4,876
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
GrS92
Skadi
4,841
2,404
0
538
5,263
1,618
679
2,617
2,609
0
18,698
L
3,057
391
215
1,234
5,655
1,743
90
476
5,061
27,843
0
W
Ah Puch
KAROJOKER
Ah Puch
9,928
46
0
126
4,141
1,204
242
1,190
2,824
40,935
0
L
Ao Kuang
MAKEDONSKY13
Ao Kuang
2,199
493
0
1,952
6,270
1,643
0
1,920
4,140
11,390
0
L
Vulcan
MsDIlane
Vulcan
1,948
349
0
10
6,114
1,680
0
3,765
2,149
23,442
0
L
Hercules
Musars
Hercules
2,496
313
0
1,181
7,329
5,382
0
2,364
4,564
0
17,930
L
Thor
1,930
685
0
284
9,069
2,605
0
2,801
5,778
0
30,169
W
Bakasura
2,670
1,575
0
2,307
5,788
2,351
1,021
363
5,313
0
34,329
W
1,674
856
0
860
3,464
957
50
760
2,564
0
18,605
W
2,176
573
452
1,512
5,643
1,450
465
2,145
3,498
30,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,135
Gold Earned
33,103
209
Minions Killed
302
0
Camps Cleared
0
993,726
Distance Traveled
1,044,927
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,200
564
32
3
0
211,976
5
L
Ra
5,695
518
33
3
0
174,944
2
W
Ah Puch
7,921
720
79
7
0
227,705
5
L
Ao Kuang
5,434
494
27
2
0
229,552
4
L
Vulcan
5,512
501
53
5
0
191,866
0
L
Hercules
5,867
533
31
3
0
212,017
0
L
Thor
5,627
512
65
6
0
185,347
0
W
Bakasura
6,933
630
91
8
0
231,335
5
W
Neith
6,020
547
42
4
0
186,317
2
W
Hel
6,029
548
58
5
0
187,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role