Player Matchup

Atlas
Atlas
Black_Minato24
Atlas
Level 126
God Stats
0W - 4L
1,308 SR
Queue Stats
135W - 126L
1,489 Elo+
Party 2
Olorun
Olorun
KindaTrolling
Olorun
Level 37
God Stats
2W - 1L
1,778 SR
Queue Stats
132W - 147L
1,440 Elo+
Solo
Mulan
Mulan
Yauknn
Mulan
Level 44
God Stats
0W - 2L
1,517 SR
Queue Stats
54W - 36L
1,560 Elo+
Party 2
Bellona
Bellona
jaboterminator
Bellona
Level 44
God Stats
9W - 7L
1,642 SR
Queue Stats
146W - 160L
1,487 Elo+
Solo
Merlin
Merlin
kort-studios
Merlin
Level 79
God Stats
1W - 3L
1,501 SR
Queue Stats
71W - 71L
1,466 Elo+
Party 2
Team Averages
Level 66
1,549 SR
1,488 Elo+

VS

Team Averages
Level 91
1,653 SR
1,505 Elo+
Hou Yi
Hou Yi
Axel_777_V2
Hou Yi
Level 100
God Stats
1W - 0L
1,647 SR
Queue Stats
9W - 10L
1,381 Elo+
Party 1
Thor
Thor
Bjornragnar8
Thor
Level 48
God Stats
5W - 5L
1,566 SR
Queue Stats
243W - 251L
1,420 Elo+
Solo
Achilles
Achilles
DragmireRose
Achilles
Level 147
God Stats
16W - 9L
1,738 SR
Queue Stats
451W - 407L
1,635 Elo+
Party 1
Cerberus
Cerberus
godxch
Cerberus
Level 13
God Stats
4W - 0L
1,986 SR
Queue Stats
4W - 1L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
xXFLACO_Pr1Xx
Nu Wa
Level 148
God Stats
1W - 0L
1,328 SR
Queue Stats
6W - 7L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,118
408
4,307
14,104
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 5 / 3
6,970
465
5,946
10,708
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Yauknn
Mulan
11
0 / 3 / 0
6,586
439
2,600
7,155
4,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

16
7 / 4 / 0
8,901
593
9,214
11,495
8,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
12
0 / 3 / 1
6,718
448
1,635
6,376
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
3 / 2 / 6
7,341
489
9,024
9,097
2,993
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 3
8,011
534
3,883
7,220
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
DragmireRose
Achilles
15
8 / 0 / 1
9,300
620
9,054
9,504
6,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
godxch
Cerberus
13
6 / 1 / 4
8,371
558
7,156
9,808
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 7
8,352
557
5,618
4,423
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
7
Kills
20
20
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
3
2
6
3
W
2
2
3
1.75
L
0
5
0
0
W
Achilles
DragmireRose
Achilles
8
0
1
8.5
L
0
5
3
0.3
L
Mulan
Yauknn
Mulan
0
3
0
0
W
Cerberus
godxch
Cerberus
6
1
4
8
L
7
4
0
1.75
L
Merlin
0
3
1
0.17
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,702
Damage
34,735
49,838
Taken
40,052
25,406
Mitigated
20,877
11,339
Healing
12,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,024
4,662
209
3,431
9,097
2,993
1,062
4,012
5,085
0
42,538
W
3,883
736
0
3,027
7,220
2,114
0
463
6,681
0
44,868
L
4,307
1,932
122
2,512
14,104
7,331
0
4,489
9,515
20,669
0
W
Achilles
DragmireRose
Achilles
9,054
2,032
0
3,002
9,504
6,987
156
845
8,293
6,035
35,613
L
5,946
2,837
160
3,466
10,708
3,250
0
4,168
6,530
41,788
6,251
L
Mulan
Yauknn
Mulan
2,600
269
0
1,415
7,155
4,159
0
1,185
5,535
5,537
25,257
W
Cerberus
godxch
Cerberus
7,156
842
0
2,589
9,808
7,503
162
4,801
5,007
26,942
0
L
9,214
3,561
0
2,603
11,495
8,316
0
2,486
8,517
0
72,796
L
Merlin
1,635
54
0
1,061
6,376
2,350
856
1,096
4,977
39,419
0
W
5,618
876
0
680
4,423
1,280
108
846
3,439
50,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
41,375
410
Minions Killed
430
0
Camps Cleared
0
1,389,423
Distance Traveled
1,405,929
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,341
489
87
6
0
235,905
2
W
Thor
8,011
534
95
6
0
290,006
0
L
Atlas
6,118
408
36
2
0
277,343
5
W
Achilles
9,300
620
91
6
0
325,338
2
L
Olorun
6,970
465
95
6
0
246,916
4
L
Mulan
6,586
439
78
5
0
292,536
3
W
Cerberus
8,371
558
48
3
0
286,733
1
L
Bellona
8,901
593
120
8
0
328,438
0
L
Merlin
6,718
448
81
5
0
244,190
0
W
Nu Wa
8,352
557
109
7
0
267,947
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role