Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CrossxXFire
Atlas
Level 99
God Stats
1W - 2L
1,825 SR
Queue Stats
75W - 110L
1,360 Elo+
Party 1
King Arthur
King Arthur
DNAndrew
King Arthur
Level 119
God Stats
7W - 19L
1,475 SR
Queue Stats
110W - 138L
1,474 Elo+
Party 1
Set
Set
Reaperman810
Set
Level 160
God Stats
5W - 6L
1,443 SR
Queue Stats
335W - 348L
1,545 Elo+
Solo
Ra
Ra
WeeaboosDogma
Ra
Level 122
God Stats
3W - 7L
1,520 SR
Queue Stats
278W - 314L
1,463 Elo+
Party 1
Team Averages
Level 113
1,553 SR
1,469 Elo+

VS

Team Averages
Level 95
1,471 SR
1,471 Elo+
Anhur
Anhur
ClutchGod33
Anhur
Level 104
God Stats
10W - 6L
1,513 SR
Queue Stats
73W - 52L
1,656 Elo+
Solo
Merlin
Merlin
ImprovedCR
Merlin
Level 114
God Stats
33W - 25L
1,547 SR
Queue Stats
141W - 141L
1,383 Elo+
Solo
Khepri
Khepri
Recruit3468
Khepri
Level 29
God Stats
3W - 5L
1,488 SR
Queue Stats
15W - 18L
1,385 Elo+
Solo
Erlang Shen
Erlang Shen
Snake00001
Erlang Shen
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
159W - 175L
1,338 Elo+
Solo
Da Ji
Da Ji
WolfSoup
Da Ji
Level 160
God Stats
1W - 11L
1,307 SR
Queue Stats
641W - 623L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 2 / 0
6,886
689
4,809
5,686
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 1
7,015
702
7,600
12,170
13,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
DNAndrew
King Arthur
10
0 / 4 / 0
5,653
565
4,236
11,538
8,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 1 / 1
6,554
655
3,732
5,882
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 7 / 2
6,143
614
8,165
9,784
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 9
8,159
816
9,845
8,104
3,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
ImprovedCR
Merlin
14
2 / 1 / 7
7,399
740
11,340
5,994
2,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
12
0 / 1 / 11
7,467
747
3,623
9,772
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
Snake00001
Erlang Shen
12
1 / 1 / 8
7,494
749
4,577
10,069
8,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
WolfSoup
Da Ji
16
9 / 0 / 3
9,769
977
10,010
7,022
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
15
15
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
0
0.5
W
3
0
9
7.5
L
1
1
1
1.5
L
King Arthur
DNAndrew
King Arthur
0
4
0
0
W
Merlin
ImprovedCR
Merlin
2
1
7
5.5
L
1
1
1
1.5
W
Khepri
0
1
11
5.5
W
Erlang Shen
Snake00001
Erlang Shen
1
1
8
5
L
0
7
2
0.14
W
Da Ji
WolfSoup
Da Ji
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,542
Damage
39,395
45,060
Taken
40,961
33,817
Mitigated
26,319
6,640
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,809
1,211
0
837
5,686
2,732
0
1,422
4,264
0
25,370
W
9,845
6,483
0
2,391
8,104
3,458
196
3,534
4,489
0
29,682
L
7,600
3,486
0
1,506
12,170
13,685
0
4,816
7,354
16,478
0
L
King Arthur
DNAndrew
King Arthur
4,236
251
0
0
11,538
8,981
0
3,020
8,518
3,411
7,406
W
Merlin
ImprovedCR
Merlin
11,340
332
401
374
5,994
2,655
0
2,597
3,355
37,987
0
L
3,732
1,250
0
1,528
5,882
3,874
0
2,934
2,948
0
20,830
W
Khepri
3,623
590
0
2,212
9,772
7,810
240
4,926
4,468
9,209
0
W
Erlang Shen
Snake00001
Erlang Shen
4,577
2,212
789
3,616
10,069
8,115
606
3,315
6,643
0
12,072
L
8,165
355
947
1,822
9,784
4,545
32
3,075
6,709
21,095
0
W
Da Ji
WolfSoup
Da Ji
10,010
3,166
0
602
7,022
4,281
0
2,309
4,613
0
31,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,251
Gold Earned
40,288
174
Minions Killed
220
6
Camps Cleared
9
919,750
Distance Traveled
1,062,636
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,886
689
59
6
2
181,758
1
W
Anhur
8,159
816
62
6
0
196,637
2
L
Atlas
7,015
702
17
2
0
203,082
1
L
King Arthur
5,653
565
10
1
0
183,791
0
W
Merlin
7,399
740
62
6
3
203,413
4
L
Set
6,554
655
43
4
2
181,690
0
W
Khepri
7,467
747
9
1
1
214,901
9
W
Erlang Shen
7,494
749
18
2
0
206,395
1
L
Ra
6,143
614
45
5
2
169,429
1
W
Da Ji
9,769
977
69
7
5
241,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role