Player Matchup

Da Ji
Da Ji
FeedNCry
Da Ji
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,567 Elo+
Party 2
Geb
Geb
GodOfWario
Geb
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,637 Elo+
Party 3
Hercules
Hercules
IIPVP
Hercules
Level 48
God Stats
1W - 0L
1,297 SR
Queue Stats
10W - 7L
1,538 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kyloe
Morgan Le Fay
Level 153
God Stats
1W - 0L
1,624 SR
Queue Stats
8W - 3L
1,635 Elo+
Party 2
Chronos
Chronos
Undefıned
Chronos
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 66L
1,626 Elo+
Party 3
Team Averages
Level 100
1,484 SR
1,601 Elo+

VS

Team Averages
Level 64
1,502 SR
1,604 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Menorde12
Cthulhu
Level 31
God Stats
5W - 4L
1,486 SR
Queue Stats
18W - 25L
1,755 Elo+
Solo
Odin
Odin
SaulDiaz
Odin
Level 117
God Stats
33W - 32L
1,523 SR
Queue Stats
214W - 198L
1,561 Elo+
Solo
Poseidon
Poseidon
SidFromTS
Poseidon
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,558 Elo+
Party 1
Bastet
Bastet
bodybag2291
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FeedNCry
Da Ji
14
3 / 3 / 6
8,402
840
6,412
9,028
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 3 / 6
6,673
667
4,482
10,918
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
IIPVP
Hercules
11
0 / 2 / 4
6,070
607
5,417
9,444
7,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Kyloe
Morgan Le Fay
15
3 / 1 / 4
7,925
793
9,812
5,834
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Undefıned
Chronos
15
4 / 2 / 2
8,069
807
11,207
10,106
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
7 / 3 / 3
9,856
986
17,345
10,662
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Menorde12
Cthulhu
14
1 / 4 / 5
6,883
688
3,827
15,367
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Odin
13
1 / 0 / 6
7,160
716
3,623
11,097
6,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
SidFromTS
Poseidon
12
0 / 3 / 6
6,642
664
5,126
7,091
2,400
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
11
2 / 0 / 3
6,723
672
6,501
4,762
1,482

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
10
Kills
11
11
Deaths
10
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
7
3
3
2.83
W
Da Ji
FeedNCry
Da Ji
3
3
6
2
W
0
3
6
1
W
Hercules
IIPVP
Hercules
0
2
4
1
W
Morgan Le Fay
Kyloe
Morgan Le Fay
3
1
4
5
L
Cthulhu
Menorde12
Cthulhu
1
4
5
0.88
L
Odin
1
0
6
4
L
Poseidon
SidFromTS
Poseidon
0
3
6
1
W
Chronos
Undefıned
Chronos
4
2
2
2.5
L
Bastet
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,330
Damage
36,422
45,330
Taken
48,979
23,096
Mitigated
22,797
7,347
Healing
14,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
17,345
7,776
0
3,095
10,662
3,775
426
5,536
4,948
0
44,052
W
Da Ji
FeedNCry
Da Ji
6,412
1,455
0
1,060
9,028
4,283
0
1,412
7,503
0
19,214
W
4,482
513
222
1,427
10,918
6,879
0
2,076
8,524
10,527
0
W
Hercules
IIPVP
Hercules
5,417
1,327
0
1,879
9,444
7,043
0
2,861
6,100
0
10,343
W
Morgan Le Fay
Kyloe
Morgan Le Fay
9,812
1,704
0
848
5,834
1,845
0
620
5,142
28,180
0
L
Cthulhu
Menorde12
Cthulhu
3,827
192
451
3,817
15,367
8,337
1
7,849
7,129
18,857
0
L
Odin
3,623
832
0
4,005
11,097
6,803
0
5,363
5,445
0
15,028
L
Poseidon
SidFromTS
Poseidon
5,126
480
90
1,024
7,091
2,400
123
4,268
2,576
17,429
0
W
Chronos
Undefıned
Chronos
11,207
4,280
0
1,911
10,106
3,046
0
1,631
8,323
35,513
0
L
Bastet
6,501
923
0
1,689
4,762
1,482
0
2,016
2,619
0
11,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,139
Gold Earned
37,264
200
Minions Killed
186
6
Camps Cleared
7
967,395
Distance Traveled
908,093
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,856
986
72
7
4
186,174
1
W
Da Ji
8,402
840
34
3
4
182,932
0
W
Geb
6,673
667
8
1
0
202,719
0
W
Hercules
6,070
607
17
2
0
198,317
0
W
Morgan Le Fay
7,925
793
61
6
1
186,948
0
L
Cthulhu
6,883
688
39
4
0
193,117
1
L
Odin
7,160
716
33
3
2
218,879
2
L
Poseidon
6,642
664
32
3
0
173,706
0
W
Chronos
8,069
807
80
8
1
196,479
0
L
Bastet
6,723
672
10
1
1
136,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role