Player Matchup

Janus
Janus
Cavalero_Imortal
Janus
Level 93
God Stats
7W - 2L
1,579 SR
Queue Stats
713W - 506L
1,598 Elo+
Party 2
Medusa
Medusa
ImVeryLouko
Medusa
Level 38
God Stats
8W - 7L
1,687 SR
Queue Stats
260W - 126L
1,629 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NeByte
Tsukuyomi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 47L
1,554 Elo+
Solo
Yemoja
Yemoja
Paula_Rabbit
Yemoja
Level 44
God Stats
127W - 65L
1,713 SR
Queue Stats
268W - 160L
1,658 Elo+
Party 2
Atlas
Atlas
soudado122
Atlas
Level 160
God Stats
22W - 14L
1,521 SR
Queue Stats
828W - 638L
1,584 Elo+
Party 2
Team Averages
Level 92
1,600 SR
1,604 Elo+

VS

Team Averages
Level 67
1,584 SR
1,573 Elo+
Thanatos
Thanatos
 
Thanatos
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Khwz
Fenrir
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,515 Elo+
Party 3
Freya
Freya
StevoMP
Freya
Level 145
God Stats
2W - 0L
1,680 SR
Queue Stats
111W - 97L
1,490 Elo+
Party 3
Izanami
Izanami
TJPLAYs
Izanami
Level 18
God Stats
2W - 2L
1,738 SR
Queue Stats
11W - 12L
1,778 Elo+
Party 1
Nox
Nox
Vierundvierzig
Nox
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
9,467
947
9,831
11,380
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
1 / 6 / 2
9,776
978
9,835
13,294
4,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
NeByte
Tsukuyomi
16
5 / 10 / 4
10,273
1,027
18,109
16,646
6,429
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
16
2 / 2 / 6
10,583
1,058
2,157
11,884
16,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Atlas
16
2 / 4 / 6
9,833
983
6,001
14,671
18,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

177

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
7 / 4 / 12
11,172
1,117
17,964
11,225
4,421
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Khwz
Fenrir
17
4 / 3 / 8
10,529
1,053
10,176
11,274
5,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Freya
StevoMP
Freya
17
4 / 1 / 10
10,042
1,004
17,039
11,025
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
TJPLAYs
Izanami
17
9 / 2 / 8
11,734
1,173
13,152
10,986
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 1 / 15
10,333
1,033
7,082
6,605
2,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
79
11
Kills
26
26
Deaths
11
24
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
4
12
3.25
L
1
4
6
1
L
Medusa
1
6
2
0.33
W
Fenrir
Khwz
Fenrir
4
3
8
2.67
L
Tsukuyomi
NeByte
Tsukuyomi
5
10
4
0.7
L
Yemoja
2
2
6
2.5
W
Freya
StevoMP
Freya
4
1
10
9
W
Izanami
TJPLAYs
Izanami
9
2
8
6.5
W
2
1
15
9.5
L
Atlas
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
65,413
67,875
Taken
51,115
49,235
Mitigated
21,281
5,802
Healing
12,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
17,964
5,854
0
6,879
11,225
4,421
0
4,510
6,633
0
33,162
L
9,831
768
0
0
11,380
3,576
0
2,514
8,866
30,474
0
L
Medusa
9,835
5,557
0
0
13,294
4,089
0
3,434
9,860
0
45,081
W
Fenrir
Khwz
Fenrir
10,176
1,755
0
737
11,274
5,910
0
3,675
7,436
0
28,214
L
Tsukuyomi
NeByte
Tsukuyomi
18,109
5,370
0
108
16,646
6,429
0
5,619
11,027
0
28,525
L
Yemoja
2,157
515
4,208
1,486
11,884
16,653
0
5,769
6,115
5,335
0
W
Freya
StevoMP
Freya
17,039
5,276
0
1,652
11,025
4,123
0
3,229
7,656
20,887
2,373
W
Izanami
TJPLAYs
Izanami
13,152
8,468
0
2,614
10,986
4,390
0
3,199
7,569
0
36,265
W
7,082
476
0
205
6,605
2,437
0
2,717
3,832
26,943
0
L
Atlas
6,001
1,978
0
0
14,671
18,488
0
5,347
9,324
23,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
53,810
189
Minions Killed
184
5
Camps Cleared
13
947,461
Distance Traveled
979,037
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,172
1,117
28
3
1
175,648
0
L
Janus
9,467
947
60
6
0
198,368
0
L
Medusa
9,776
978
74
7
3
184,444
4
W
Fenrir
10,529
1,053
34
3
5
212,611
0
L
Tsukuyomi
10,273
1,027
20
2
2
205,534
1
L
Yemoja
10,583
1,058
2
0
0
165,726
1
W
Freya
10,042
1,004
6
1
3
207,645
0
W
Izanami
11,734
1,173
70
7
1
189,050
0
W
Nox
10,333
1,033
46
5
3
194,083
0
L
Atlas
9,833
983
33
3
0
193,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role